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author | Simon Ser <contact@emersion.fr> | 2023-05-03 11:30:25 +0200 |
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committer | Simon Ser <contact@emersion.fr> | 2023-05-03 11:32:51 +0200 |
commit | bf8ae8a0367427a595e1fb804a27b7cb8605f8ae (patch) | |
tree | 37b6b98fd797c80a1bedc6d161bfd1ef55b38448 /render/vulkan/shaders/meson.build | |
parent | a93fc8afd60646243ee635b443fc2a17e2d97a18 (diff) |
output/cursor: fix buffer size when nested and scaled
The Wayland, X11 and headless backends don't really care about the
cursor size. We were picking a size identical to the texture size
in that case. This is incorrect for LoDPI cursor textures on HiDPI
outputs: in that case, we need to scale up the cursor texture.
Fixes the cursor being chopped off under the Wayland backend with
scale > 1.
Diffstat (limited to 'render/vulkan/shaders/meson.build')
0 files changed, 0 insertions, 0 deletions