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authorManuel Stoeckl <code@mstoeckl.com>2023-01-14 16:55:02 -0500
committerSimon Ser <contact@emersion.fr>2023-04-12 14:04:25 +0000
commit40dde59475bef1eaa7ac70786b700fb3549bb366 (patch)
tree36b6446b97b6a5d20c8befe6b4e3ef5fc987cf77 /render/vulkan/shaders/meson.build
parent9affcaa93ca1e5eab19a88741a6e2650ccf1c076 (diff)
render/gles2: use byte-aligned rows for glReadPixels
Setting the GLESv2 parameter GL_PACK_ALIGNMENT to 1 ensures that the stride of the glReadPixels output matches the value computed in `pack_stride`. Since the default value of GL_PACK_ALIGNMENT is 4, this does not make a difference under normal use; but without this patch the stride can be incorrect; for example, with RGB565 buffers and screenshots of regions with odd width.
Diffstat (limited to 'render/vulkan/shaders/meson.build')
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