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authorSimon Ser <contact@emersion.fr>2021-07-08 12:11:10 +0200
committerSimon Ser <contact@emersion.fr>2021-07-08 17:06:20 +0200
commitd71ed635b90a12c1f1d096817aec9d00b2ad6a3d (patch)
tree3d6bc4aee560e60efbde589b5e413e7e84c4a5c6 /render/swapchain.c
parente035f2b9c42b39e3eff37d0fe98bfa6422877d7a (diff)
backend/drm: force linear layout for multi-GPU buffers
Some buffers need to be copied across GPUs. Such buffers need to be allocated with a format and modifier suitable for both the source and the destination. When explicit modifiers aren't supported, we were forcing the buffers to be allocated with a linear layout, because implicit modifiers aren't portable across GPUs. All is well with this case. When explicit modifiers are supported, we were advertising the whole list of destination modifiers, in the hope that the source might have some in common and might be able to allocate a buffer with a more optimized layout. This works well if the source supports explicit modifiers. However, if the source doesn't, then wlr_drm_format_intersect will fallback to implicit modifiers, and everything goes boom: the source uses a GPU-specific tiling and the destination interprets it as linear. To avoid this, just force linear unconditionally. We'll be able to revert this once we have a good way to indicate that an implicit modifier isn't supported in wlr_drm_format_set, see [1]. [1]: https://github.com/swaywm/wlroots/pull/2815 Closes: https://github.com/swaywm/wlroots/issues/3030
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