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authorDrew DeVault <sir@cmpwn.com>2017-06-08 11:30:38 -0400
committerDrew DeVault <sir@cmpwn.com>2017-06-08 11:30:38 -0400
commit211488131f675b3f3c59607fb1336b69148023d2 (patch)
treede6bfb2358ccf54f76277b9ffc2773201e8f0f62 /render/shader.c
parentfc1dc1b5b0e912fd060f257a0c1f6d5b38d6bb75 (diff)
Add wlr_shader to wlr-render
Diffstat (limited to 'render/shader.c')
-rw-r--r--render/shader.c100
1 files changed, 100 insertions, 0 deletions
diff --git a/render/shader.c b/render/shader.c
new file mode 100644
index 00000000..d7c10614
--- /dev/null
+++ b/render/shader.c
@@ -0,0 +1,100 @@
+#include <assert.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <stdbool.h>
+#include <GLES3/gl3.h>
+#include <wlr/render.h>
+#include <wlr/render/matrix.h>
+#include <wayland-util.h>
+#include "render.h"
+
+static bool create_shader(GLenum type, const GLchar *src, GLint len, GLuint *shader) {
+ *shader = glCreateShader(type);
+ glShaderSource(*shader, 1, &src, &len);
+ glCompileShader(*shader);
+
+ GLint success;
+ glGetShaderiv(*shader, GL_COMPILE_STATUS, &success);
+
+ if (success == GL_FALSE) {
+ GLint loglen;
+ glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen);
+
+ GLchar msg[loglen];
+ glGetShaderInfoLog(*shader, loglen, &loglen, msg);
+ return false;
+ }
+ return true;
+}
+
+struct wlr_shader *wlr_shader_init(const char *vertex) {
+ struct wlr_shader *shader = calloc(sizeof(struct wlr_shader), 1);
+ if (!create_shader(GL_VERTEX_SHADER, vertex, strlen(vertex), &shader->vert)) {
+ wlr_shader_destroy(shader);
+ return NULL;
+ }
+ return shader;
+}
+
+bool wlr_shader_add_format(struct wlr_shader *shader, uint32_t format,
+ const char *frag) {
+ assert(shader);
+ struct wlr_shader *_shader = shader;
+ if (_shader->valid) {
+ shader = calloc(sizeof(struct wlr_shader), 1);
+ shader->vert = _shader->vert;
+ }
+ shader->format = format;
+ GLuint _frag;
+ if (!create_shader(GL_FRAGMENT_SHADER, frag, strlen(frag), &_frag)) {
+ goto error;
+ }
+ shader->program = glCreateProgram();
+ glAttachShader(shader->program, shader->vert);
+ glAttachShader(shader->program, _frag);
+ glLinkProgram(shader->program);
+ glDeleteProgram(_frag);
+ if (!_shader->valid) {
+ _shader->valid = true;
+ } else {
+ wl_list_insert(&_shader->link, &shader->link);
+ }
+ return true;
+error:
+ if (_shader->valid) {
+ wlr_shader_destroy(shader);
+ }
+ return false;
+}
+
+bool wlr_shader_use(struct wlr_shader *shader, uint32_t format) {
+ struct wlr_shader *s = shader;
+ if (s->format == format) {
+ glUseProgram(s->program);
+ return true;
+ }
+ if (shader->link.next) {
+ wl_list_for_each(s, &shader->link, link) {
+ if (s->format == format) {
+ glUseProgram(s->program);
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+void wlr_shader_destroy(struct wlr_shader *shader) {
+ if (!shader) {
+ return;
+ }
+ glDeleteProgram(shader->vert);
+ glDeleteProgram(shader->program);
+ if (shader->link.next) {
+ struct wlr_shader *next = wl_container_of(shader->link.next,
+ next, link);
+ wlr_shader_destroy(next);
+ }
+ free(shader);
+}