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| author | Drew DeVault <sir@cmpwn.com> | 2017-06-08 15:52:42 -0400 | 
|---|---|---|
| committer | Drew DeVault <sir@cmpwn.com> | 2017-06-08 15:52:42 -0400 | 
| commit | cd6a40d81679c37795e9d24354a8bbbf84cd53a6 (patch) | |
| tree | 82186fb0985a16ed76928b0226ff2eed9bb2c261 /render/gles3 | |
| parent | 83f8864f0ab1722aae12cc744094a7424c41f2d8 (diff) | |
| download | wlroots-cd6a40d81679c37795e9d24354a8bbbf84cd53a6.tar.xz | |
Further improvements to rendering subsystem
Diffstat (limited to 'render/gles3')
| -rw-r--r-- | render/gles3/renderer.c | 161 | ||||
| -rw-r--r-- | render/gles3/shaders.c | 28 | ||||
| -rw-r--r-- | render/gles3/surface.c | 63 | 
3 files changed, 252 insertions, 0 deletions
| diff --git a/render/gles3/renderer.c b/render/gles3/renderer.c new file mode 100644 index 00000000..8f602fcf --- /dev/null +++ b/render/gles3/renderer.c @@ -0,0 +1,161 @@ +#include <stdint.h> +#include <stdlib.h> +#include <assert.h> +#include <GLES3/gl3.h> +#include <wayland-util.h> +#include <wayland-server-protocol.h> +#include <wlr/render.h> +#include <wlr/render/interface.h> +#include <wlr/render/matrix.h> +#include <common/log.h> +#include "render/gles3.h" + +static struct { +	bool initialized; +	GLuint rgb, rgba; +} shaders; +static GLuint vao, vbo, ebo; + +static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) { +	*shader = glCreateShader(type); +	int len = strlen(src); +	glShaderSource(*shader, 1, &src, &len); +	glCompileShader(*shader); +	GLint success; +	glGetShaderiv(*shader, GL_COMPILE_STATUS, &success); +	if (success == GL_FALSE) { +		GLint loglen; +		glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen); +		GLchar msg[loglen]; +		glGetShaderInfoLog(*shader, loglen, &loglen, msg); +		return false; +	} +	return true; +} + +static bool compile_program(const GLchar *vert_src, +		const GLchar *frag_src, GLuint *program) { +	GLuint vertex, fragment; +	if (!compile_shader(GL_VERTEX_SHADER, vert_src, &vertex)) { +		return false; +	} +	if (!compile_shader(GL_FRAGMENT_SHADER, frag_src, &fragment)) { +		glDeleteProgram(vertex); +		return false; +	} +	*program = glCreateProgram(); +	glAttachShader(*program, vertex); +	glAttachShader(*program, fragment); +	glLinkProgram(*program); +	glDeleteProgram(vertex); +	glDeleteProgram(fragment); +	return true; +} + +static void init_default_shaders() { +	if (shaders.initialized) { +		return; +	} +	if (!compile_program(vertex_src, fragment_src_RGB, &shaders.rgb)) { +		goto error; +	} +	if (!compile_program(vertex_src, fragment_src_RGBA, &shaders.rgba)) { +		goto error; +	} +	return; +error: +	wlr_log(L_ERROR, "Failed to set up default shaders!"); +} + +static void init_default_quad() { +	GLfloat verticies[] = { +		1, 1, 1, 1, // bottom right +		1, 0, 1, 0, // top right +		0, 0, 0, 0, // top left +		0, 1, 0, 1, // bottom left +	}; +	GLuint indicies[] = { +		0, 1, 3, +		1, 2, 3, +	}; + +	glGenVertexArrays(1, &vao); +	glGenBuffers(1, &vbo); + +	glBindVertexArray(vao); +	glBindBuffer(GL_ARRAY_BUFFER, vbo); + +	glEnableVertexAttribArray(0); +	glEnableVertexAttribArray(1); +	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)0); +	glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)(2 * sizeof(GLfloat))); +	glBufferData(GL_ARRAY_BUFFER, sizeof(verticies), verticies, GL_STATIC_DRAW); + +	glGenBuffers(1, &ebo); +	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo); +	glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indicies), indicies, GL_STATIC_DRAW); +} + +static void init_globals() { +	init_default_shaders(); +	init_default_quad(); +} + +static void wlr_gles3_begin(struct wlr_renderer_state *state, +		struct wlr_output *output) { +	// TODO: let users customize the clear color? +	glClearColor(0.25f, 0.25f, 0.25f, 1); +	glClear(GL_COLOR_BUFFER_BIT); +	int32_t width = output->width; +	int32_t height = output->height; +	glViewport(0, 0, width, height); +	// Note: maybe we should save output projection and remove some of the need +	// for users to sling matricies themselves +} + +static void wlr_gles3_end(struct wlr_renderer_state *state) { +	// no-op +} + +static struct wlr_surface *wlr_gles3_surface_init(struct wlr_renderer_state *state) { +	return gles3_surface_init(); +} + +static bool wlr_gles3_render_surface(struct wlr_renderer_state *state, +		struct wlr_surface *surface, const float (*matrix)[16]) { +	assert(surface && surface->valid); +	switch (surface->format) { +	case GL_RGB: +		glUseProgram(shaders.rgb); +		break; +	case GL_RGBA: +		glUseProgram(shaders.rgba); +		break; +	default: +		return false; +	} +	glBindVertexArray(vao); +	glBindBuffer(GL_ARRAY_BUFFER, vbo); +	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo); +	wlr_surface_bind(surface); +	glUniformMatrix4fv(0, 1, GL_TRUE, *matrix); +	glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); +	return true; +} + +static void wlr_gles3_destroy(struct wlr_renderer_state *state) { +	// no-op +} + +static struct wlr_renderer_impl wlr_renderer_impl = { +	.begin = wlr_gles3_begin, +	.end = wlr_gles3_end, +	.surface_init = wlr_gles3_surface_init, +	.render_with_matrix = wlr_gles3_render_surface, +	.destroy = wlr_gles3_destroy +}; + +struct wlr_renderer *wlr_gles3_renderer_init() { +	init_globals(); +	return wlr_renderer_init(NULL, &wlr_renderer_impl); +} diff --git a/render/gles3/shaders.c b/render/gles3/shaders.c new file mode 100644 index 00000000..f53ef385 --- /dev/null +++ b/render/gles3/shaders.c @@ -0,0 +1,28 @@ +#include "render/gles3.h" +#include <GLES3/gl3.h> + +const GLchar vertex_src[] = +"uniform mat4 proj;\n" +"attribute vec2 pos;\n" +"attribute vec2 texcoord;\n" +"varying vec2 v_texcoord;\n" +"void main() {\n" +"	gl_Position = proj * vec4(pos, 0.0, 1.0);\n" +"	v_texcoord = texcoord;\n" +"}\n"; + +const GLchar fragment_src_RGB[] = +"precision mediump float;\n" +"varying vec2 v_texcoord;\n" +"uniform sampler2D tex;\n" +"void main() {\n" +"	gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0);\n" +"}\n"; + +const GLchar fragment_src_RGBA[] = +"precision mediump float;\n" +"varying vec2 v_texcoord;\n" +"uniform sampler2D tex;\n" +"void main() {\n" +"	gl_FragColor = texture2D(tex, v_texcoord);\n" +"}\n"; diff --git a/render/gles3/surface.c b/render/gles3/surface.c new file mode 100644 index 00000000..09d78715 --- /dev/null +++ b/render/gles3/surface.c @@ -0,0 +1,63 @@ +#include <stdint.h> +#include <stdlib.h> +#include <assert.h> +#include <GLES3/gl3.h> +#include <wayland-util.h> +#include <wayland-server-protocol.h> +#include <wlr/render.h> +#include <wlr/render/interface.h> +#include <wlr/render/matrix.h> +#include "render/gles3.h" + +static bool gles3_surface_attach_pixels(struct wlr_surface_state *surface, +		uint32_t format, int width, int height, const unsigned char *pixels) { +	assert(surface); +	surface->wlr_surface->width = width; +	surface->wlr_surface->height = height; +	surface->wlr_surface->format = format; +	// TODO: Error handling +	glGenTextures(1, &surface->tex_id); +	glBindTexture(GL_TEXTURE_2D, surface->tex_id); +	glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, +			format, GL_UNSIGNED_BYTE, pixels); +	surface->wlr_surface->valid = true; +	return true; +} + +static void gles3_surface_get_matrix(struct wlr_surface_state *surface, +		float (*matrix)[16], const float (*projection)[16], int x, int y) { +	struct wlr_surface *_surface = surface->wlr_surface; +	float world[16]; +	wlr_matrix_identity(matrix); +	wlr_matrix_translate(&world, x, y, 0); +	wlr_matrix_mul(matrix, &world, matrix); +	wlr_matrix_scale(&world, _surface->width, _surface->height, 1); +	wlr_matrix_mul(matrix, &world, matrix); +	wlr_matrix_mul(projection, matrix, matrix); +} + +static void gles3_surface_bind(struct wlr_surface_state *surface) { +	glActiveTexture(GL_TEXTURE0 + 1); +	glBindTexture(GL_TEXTURE_2D, surface->tex_id); +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +} + +static void gles3_surface_destroy(struct wlr_surface_state *surface) { +	// TODO +} + +static struct wlr_surface_impl wlr_surface_impl = { +	.attach_pixels = gles3_surface_attach_pixels, +	// .attach_shm = TODO +	.get_matrix = gles3_surface_get_matrix, +	.bind = gles3_surface_bind, +	.destroy = gles3_surface_destroy, +}; + +struct wlr_surface *gles3_surface_init() { +	struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1); +	struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl); +	state->wlr_surface = surface; +	return surface; +} | 
