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| author | Drew DeVault <sir@cmpwn.com> | 2017-06-08 15:52:42 -0400 | 
|---|---|---|
| committer | Drew DeVault <sir@cmpwn.com> | 2017-06-08 15:52:42 -0400 | 
| commit | cd6a40d81679c37795e9d24354a8bbbf84cd53a6 (patch) | |
| tree | 82186fb0985a16ed76928b0226ff2eed9bb2c261 /render/gles3/surface.c | |
| parent | 83f8864f0ab1722aae12cc744094a7424c41f2d8 (diff) | |
| download | wlroots-cd6a40d81679c37795e9d24354a8bbbf84cd53a6.tar.xz | |
Further improvements to rendering subsystem
Diffstat (limited to 'render/gles3/surface.c')
| -rw-r--r-- | render/gles3/surface.c | 63 | 
1 files changed, 63 insertions, 0 deletions
| diff --git a/render/gles3/surface.c b/render/gles3/surface.c new file mode 100644 index 00000000..09d78715 --- /dev/null +++ b/render/gles3/surface.c @@ -0,0 +1,63 @@ +#include <stdint.h> +#include <stdlib.h> +#include <assert.h> +#include <GLES3/gl3.h> +#include <wayland-util.h> +#include <wayland-server-protocol.h> +#include <wlr/render.h> +#include <wlr/render/interface.h> +#include <wlr/render/matrix.h> +#include "render/gles3.h" + +static bool gles3_surface_attach_pixels(struct wlr_surface_state *surface, +		uint32_t format, int width, int height, const unsigned char *pixels) { +	assert(surface); +	surface->wlr_surface->width = width; +	surface->wlr_surface->height = height; +	surface->wlr_surface->format = format; +	// TODO: Error handling +	glGenTextures(1, &surface->tex_id); +	glBindTexture(GL_TEXTURE_2D, surface->tex_id); +	glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, +			format, GL_UNSIGNED_BYTE, pixels); +	surface->wlr_surface->valid = true; +	return true; +} + +static void gles3_surface_get_matrix(struct wlr_surface_state *surface, +		float (*matrix)[16], const float (*projection)[16], int x, int y) { +	struct wlr_surface *_surface = surface->wlr_surface; +	float world[16]; +	wlr_matrix_identity(matrix); +	wlr_matrix_translate(&world, x, y, 0); +	wlr_matrix_mul(matrix, &world, matrix); +	wlr_matrix_scale(&world, _surface->width, _surface->height, 1); +	wlr_matrix_mul(matrix, &world, matrix); +	wlr_matrix_mul(projection, matrix, matrix); +} + +static void gles3_surface_bind(struct wlr_surface_state *surface) { +	glActiveTexture(GL_TEXTURE0 + 1); +	glBindTexture(GL_TEXTURE_2D, surface->tex_id); +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +} + +static void gles3_surface_destroy(struct wlr_surface_state *surface) { +	// TODO +} + +static struct wlr_surface_impl wlr_surface_impl = { +	.attach_pixels = gles3_surface_attach_pixels, +	// .attach_shm = TODO +	.get_matrix = gles3_surface_get_matrix, +	.bind = gles3_surface_bind, +	.destroy = gles3_surface_destroy, +}; + +struct wlr_surface *gles3_surface_init() { +	struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1); +	struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl); +	state->wlr_surface = surface; +	return surface; +} | 
