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authorDrew DeVault <sir@cmpwn.com>2017-06-08 15:52:42 -0400
committerDrew DeVault <sir@cmpwn.com>2017-06-08 15:52:42 -0400
commitcd6a40d81679c37795e9d24354a8bbbf84cd53a6 (patch)
tree82186fb0985a16ed76928b0226ff2eed9bb2c261 /render/gles3/surface.c
parent83f8864f0ab1722aae12cc744094a7424c41f2d8 (diff)
Further improvements to rendering subsystem
Diffstat (limited to 'render/gles3/surface.c')
-rw-r--r--render/gles3/surface.c63
1 files changed, 63 insertions, 0 deletions
diff --git a/render/gles3/surface.c b/render/gles3/surface.c
new file mode 100644
index 00000000..09d78715
--- /dev/null
+++ b/render/gles3/surface.c
@@ -0,0 +1,63 @@
+#include <stdint.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <GLES3/gl3.h>
+#include <wayland-util.h>
+#include <wayland-server-protocol.h>
+#include <wlr/render.h>
+#include <wlr/render/interface.h>
+#include <wlr/render/matrix.h>
+#include "render/gles3.h"
+
+static bool gles3_surface_attach_pixels(struct wlr_surface_state *surface,
+ uint32_t format, int width, int height, const unsigned char *pixels) {
+ assert(surface);
+ surface->wlr_surface->width = width;
+ surface->wlr_surface->height = height;
+ surface->wlr_surface->format = format;
+ // TODO: Error handling
+ glGenTextures(1, &surface->tex_id);
+ glBindTexture(GL_TEXTURE_2D, surface->tex_id);
+ glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
+ format, GL_UNSIGNED_BYTE, pixels);
+ surface->wlr_surface->valid = true;
+ return true;
+}
+
+static void gles3_surface_get_matrix(struct wlr_surface_state *surface,
+ float (*matrix)[16], const float (*projection)[16], int x, int y) {
+ struct wlr_surface *_surface = surface->wlr_surface;
+ float world[16];
+ wlr_matrix_identity(matrix);
+ wlr_matrix_translate(&world, x, y, 0);
+ wlr_matrix_mul(matrix, &world, matrix);
+ wlr_matrix_scale(&world, _surface->width, _surface->height, 1);
+ wlr_matrix_mul(matrix, &world, matrix);
+ wlr_matrix_mul(projection, matrix, matrix);
+}
+
+static void gles3_surface_bind(struct wlr_surface_state *surface) {
+ glActiveTexture(GL_TEXTURE0 + 1);
+ glBindTexture(GL_TEXTURE_2D, surface->tex_id);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+}
+
+static void gles3_surface_destroy(struct wlr_surface_state *surface) {
+ // TODO
+}
+
+static struct wlr_surface_impl wlr_surface_impl = {
+ .attach_pixels = gles3_surface_attach_pixels,
+ // .attach_shm = TODO
+ .get_matrix = gles3_surface_get_matrix,
+ .bind = gles3_surface_bind,
+ .destroy = gles3_surface_destroy,
+};
+
+struct wlr_surface *gles3_surface_init() {
+ struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
+ struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
+ state->wlr_surface = surface;
+ return surface;
+}