diff options
author | Drew DeVault <sir@cmpwn.com> | 2017-06-08 15:52:42 -0400 |
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committer | Drew DeVault <sir@cmpwn.com> | 2017-06-08 15:52:42 -0400 |
commit | cd6a40d81679c37795e9d24354a8bbbf84cd53a6 (patch) | |
tree | 82186fb0985a16ed76928b0226ff2eed9bb2c261 /render/gles3/surface.c | |
parent | 83f8864f0ab1722aae12cc744094a7424c41f2d8 (diff) |
Further improvements to rendering subsystem
Diffstat (limited to 'render/gles3/surface.c')
-rw-r--r-- | render/gles3/surface.c | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/render/gles3/surface.c b/render/gles3/surface.c new file mode 100644 index 00000000..09d78715 --- /dev/null +++ b/render/gles3/surface.c @@ -0,0 +1,63 @@ +#include <stdint.h> +#include <stdlib.h> +#include <assert.h> +#include <GLES3/gl3.h> +#include <wayland-util.h> +#include <wayland-server-protocol.h> +#include <wlr/render.h> +#include <wlr/render/interface.h> +#include <wlr/render/matrix.h> +#include "render/gles3.h" + +static bool gles3_surface_attach_pixels(struct wlr_surface_state *surface, + uint32_t format, int width, int height, const unsigned char *pixels) { + assert(surface); + surface->wlr_surface->width = width; + surface->wlr_surface->height = height; + surface->wlr_surface->format = format; + // TODO: Error handling + glGenTextures(1, &surface->tex_id); + glBindTexture(GL_TEXTURE_2D, surface->tex_id); + glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, + format, GL_UNSIGNED_BYTE, pixels); + surface->wlr_surface->valid = true; + return true; +} + +static void gles3_surface_get_matrix(struct wlr_surface_state *surface, + float (*matrix)[16], const float (*projection)[16], int x, int y) { + struct wlr_surface *_surface = surface->wlr_surface; + float world[16]; + wlr_matrix_identity(matrix); + wlr_matrix_translate(&world, x, y, 0); + wlr_matrix_mul(matrix, &world, matrix); + wlr_matrix_scale(&world, _surface->width, _surface->height, 1); + wlr_matrix_mul(matrix, &world, matrix); + wlr_matrix_mul(projection, matrix, matrix); +} + +static void gles3_surface_bind(struct wlr_surface_state *surface) { + glActiveTexture(GL_TEXTURE0 + 1); + glBindTexture(GL_TEXTURE_2D, surface->tex_id); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +} + +static void gles3_surface_destroy(struct wlr_surface_state *surface) { + // TODO +} + +static struct wlr_surface_impl wlr_surface_impl = { + .attach_pixels = gles3_surface_attach_pixels, + // .attach_shm = TODO + .get_matrix = gles3_surface_get_matrix, + .bind = gles3_surface_bind, + .destroy = gles3_surface_destroy, +}; + +struct wlr_surface *gles3_surface_init() { + struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1); + struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl); + state->wlr_surface = surface; + return surface; +} |