diff options
author | Drew DeVault <sir@cmpwn.com> | 2017-06-23 11:38:45 -0400 |
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committer | Drew DeVault <sir@cmpwn.com> | 2017-06-23 11:38:45 -0400 |
commit | b18209c904f421f3065d610718d7d9e9b8b9211f (patch) | |
tree | f1b5bcf3c1c7ee50e4a2a3f03c68c1136ef4ed44 /render/gles3/shaders.c | |
parent | 168f0955ab5d6b614eb841bcb0ea684dd9105ef8 (diff) |
Switch to GLES2
Closes #13
Diffstat (limited to 'render/gles3/shaders.c')
-rw-r--r-- | render/gles3/shaders.c | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/render/gles3/shaders.c b/render/gles3/shaders.c deleted file mode 100644 index dd7f790f..00000000 --- a/render/gles3/shaders.c +++ /dev/null @@ -1,63 +0,0 @@ -#include "render/gles3.h" -#include <GLES3/gl3.h> - -// Colored quads -const GLchar quad_vertex_src[] = -"uniform mat4 proj;" -"uniform vec4 color;" -"attribute vec2 pos;" -"attribute vec2 texcoord;" -"varying vec4 v_color;" -"varying vec2 v_texcoord;" -"void main() {" -" gl_Position = proj * vec4(pos, 0.0, 1.0);" -" v_color = color;" -" v_texcoord = texcoord;" -"}"; - -const GLchar quad_fragment_src[] = -"precision mediump float;" -"varying vec4 v_color;" -"varying vec2 v_texcoord;" -"void main() {" -" gl_FragColor = v_color;" -"}"; - -// Colored ellipses (TODO) - -const GLchar ellipse_fragment_src[] = -"precision mediump float;" -"varying vec4 v_color;" -"varying vec2 v_texcoord;" -"void main() {" -" float l = length(v_texcoord - vec2(0.5, 0.5));" -" if (l > 0.5) discard;" -" gl_FragColor = v_color;" -"}"; - -// Textured quads -const GLchar vertex_src[] = -"uniform mat4 proj;" -"attribute vec2 pos;" -"attribute vec2 texcoord;" -"varying vec2 v_texcoord;" -"void main() {" -" gl_Position = proj * vec4(pos, 0.0, 1.0);" -" v_texcoord = texcoord;" -"}"; - -const GLchar fragment_src_RGB[] = -"precision mediump float;" -"varying vec2 v_texcoord;" -"uniform sampler2D tex;" -"void main() {" -" gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0);" -"}"; - -const GLchar fragment_src_RGBA[] = -"precision mediump float;" -"varying vec2 v_texcoord;" -"uniform sampler2D tex;" -"void main() {" -" gl_FragColor = texture2D(tex, v_texcoord);" -"}"; |