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authorDrew DeVault <sir@cmpwn.com>2017-06-23 11:38:45 -0400
committerDrew DeVault <sir@cmpwn.com>2017-06-23 11:38:45 -0400
commitb18209c904f421f3065d610718d7d9e9b8b9211f (patch)
treef1b5bcf3c1c7ee50e4a2a3f03c68c1136ef4ed44 /render/gles3/shaders.c
parent168f0955ab5d6b614eb841bcb0ea684dd9105ef8 (diff)
Switch to GLES2
Closes #13
Diffstat (limited to 'render/gles3/shaders.c')
-rw-r--r--render/gles3/shaders.c63
1 files changed, 0 insertions, 63 deletions
diff --git a/render/gles3/shaders.c b/render/gles3/shaders.c
deleted file mode 100644
index dd7f790f..00000000
--- a/render/gles3/shaders.c
+++ /dev/null
@@ -1,63 +0,0 @@
-#include "render/gles3.h"
-#include <GLES3/gl3.h>
-
-// Colored quads
-const GLchar quad_vertex_src[] =
-"uniform mat4 proj;"
-"uniform vec4 color;"
-"attribute vec2 pos;"
-"attribute vec2 texcoord;"
-"varying vec4 v_color;"
-"varying vec2 v_texcoord;"
-"void main() {"
-" gl_Position = proj * vec4(pos, 0.0, 1.0);"
-" v_color = color;"
-" v_texcoord = texcoord;"
-"}";
-
-const GLchar quad_fragment_src[] =
-"precision mediump float;"
-"varying vec4 v_color;"
-"varying vec2 v_texcoord;"
-"void main() {"
-" gl_FragColor = v_color;"
-"}";
-
-// Colored ellipses (TODO)
-
-const GLchar ellipse_fragment_src[] =
-"precision mediump float;"
-"varying vec4 v_color;"
-"varying vec2 v_texcoord;"
-"void main() {"
-" float l = length(v_texcoord - vec2(0.5, 0.5));"
-" if (l > 0.5) discard;"
-" gl_FragColor = v_color;"
-"}";
-
-// Textured quads
-const GLchar vertex_src[] =
-"uniform mat4 proj;"
-"attribute vec2 pos;"
-"attribute vec2 texcoord;"
-"varying vec2 v_texcoord;"
-"void main() {"
-" gl_Position = proj * vec4(pos, 0.0, 1.0);"
-" v_texcoord = texcoord;"
-"}";
-
-const GLchar fragment_src_RGB[] =
-"precision mediump float;"
-"varying vec2 v_texcoord;"
-"uniform sampler2D tex;"
-"void main() {"
-" gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0);"
-"}";
-
-const GLchar fragment_src_RGBA[] =
-"precision mediump float;"
-"varying vec2 v_texcoord;"
-"uniform sampler2D tex;"
-"void main() {"
-" gl_FragColor = texture2D(tex, v_texcoord);"
-"}";