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authorDrew DeVault <sir@cmpwn.com>2017-06-19 15:16:40 -0400
committerGitHub <noreply@github.com>2017-06-19 15:16:40 -0400
commitfa4a04da223aadcc1feba7fe133b0f44ac01e95a (patch)
treec5b5a57ddf085993a16a5c9f29076b90f3baccf1 /render/gles3/renderer.c
parent325a331425c1771d16fa90d099fa33f3ab8772f3 (diff)
parent632a04f1b7dea35f46a2fa478bf53869854a1b5e (diff)
Merge pull request #11 from SirCmpwn/libinput
[WIP] libinput backend
Diffstat (limited to 'render/gles3/renderer.c')
-rw-r--r--render/gles3/renderer.c35
1 files changed, 35 insertions, 0 deletions
diff --git a/render/gles3/renderer.c b/render/gles3/renderer.c
index 74754d1b..b0056193 100644
--- a/render/gles3/renderer.c
+++ b/render/gles3/renderer.c
@@ -13,6 +13,8 @@
static struct {
bool initialized;
GLuint rgb, rgba;
+ GLuint quad;
+ GLuint ellipse;
} shaders;
static GLuint vao, vbo, ebo;
@@ -28,6 +30,9 @@ static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
GL_CALL(glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen));
GLchar msg[loglen];
GL_CALL(glGetShaderInfoLog(*shader, loglen, &loglen, msg));
+ wlr_log(L_ERROR, "Shader compilation failed");
+ wlr_log(L_ERROR, "%s", msg);
+ exit(1);
return false;
}
return true;
@@ -60,6 +65,12 @@ static void init_default_shaders() {
if (!compile_program(vertex_src, fragment_src_RGBA, &shaders.rgba)) {
goto error;
}
+ if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
+ goto error;
+ }
+ if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
+ goto error;
+ }
return;
error:
wlr_log(L_ERROR, "Failed to set up default shaders!");
@@ -141,6 +152,28 @@ static bool wlr_gles3_render_surface(struct wlr_renderer_state *state,
return true;
}
+static void wlr_gles3_render_quad(struct wlr_renderer_state *state,
+ const float (*color)[4], const float (*matrix)[16]) {
+ GL_CALL(glUseProgram(shaders.quad));
+ GL_CALL(glBindVertexArray(vao));
+ GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vbo));
+ GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo));
+ GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
+ GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
+ GL_CALL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0));
+}
+
+static void wlr_gles3_render_ellipse(struct wlr_renderer_state *state,
+ const float (*color)[4], const float (*matrix)[16]) {
+ GL_CALL(glUseProgram(shaders.ellipse));
+ GL_CALL(glBindVertexArray(vao));
+ GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vbo));
+ GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo));
+ GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
+ GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
+ GL_CALL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0));
+}
+
static void wlr_gles3_destroy(struct wlr_renderer_state *state) {
// no-op
}
@@ -150,6 +183,8 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
.end = wlr_gles3_end,
.surface_init = wlr_gles3_surface_init,
.render_with_matrix = wlr_gles3_render_surface,
+ .render_quad = wlr_gles3_render_quad,
+ .render_ellipse = wlr_gles3_render_ellipse,
.destroy = wlr_gles3_destroy
};