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authorSimon Ser <contact@emersion.fr>2022-10-07 14:19:26 +0200
committerKenny Levinsen <kl@kl.wtf>2022-10-07 19:21:20 +0000
commite92b272616ecd6618d2568c4e8d07228447ff72a (patch)
tree7227e0e29c6aeb13963256b7a5694512e0c612b6 /render/gles2
parent7d8284ec1095057b8cd3e14f38982f14cb1f99c4 (diff)
output/render: make output_ensure_buffer() no-op when missing renderer
Some compositors want to have full control over the buffers attached to the output, and don't want to use the internal swapchain. Such compositors include KWinFT (allocates its buffers on its own) and gamescope (uses a headless output without any buffers). Let's just make output_ensure_buffer() a no-op in that case.
Diffstat (limited to 'render/gles2')
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