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author | Simon Ser <contact@emersion.fr> | 2022-10-07 14:19:26 +0200 |
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committer | Kenny Levinsen <kl@kl.wtf> | 2022-10-07 19:21:20 +0000 |
commit | e92b272616ecd6618d2568c4e8d07228447ff72a (patch) | |
tree | 7227e0e29c6aeb13963256b7a5694512e0c612b6 /render/gles2 | |
parent | 7d8284ec1095057b8cd3e14f38982f14cb1f99c4 (diff) |
output/render: make output_ensure_buffer() no-op when missing renderer
Some compositors want to have full control over the buffers attached
to the output, and don't want to use the internal swapchain. Such
compositors include KWinFT (allocates its buffers on its own) and
gamescope (uses a headless output without any buffers).
Let's just make output_ensure_buffer() a no-op in that case.
Diffstat (limited to 'render/gles2')
0 files changed, 0 insertions, 0 deletions