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authorSimon Ser <contact@emersion.fr>2020-07-28 13:56:29 +0200
committerDrew DeVault <sir@cmpwn.com>2020-07-28 06:59:07 -0600
commite8872d9ed7fce59fde56c3fe33796562ac56a66c (patch)
tree9f6f7240760786b812a0be989b584cc77296bcec /render/gles2
parent26af316b3b3c15c0c2cbc76f2d398e5c3ac70c64 (diff)
render/gles2: keep ref to wlr_gles2_renderer in wlr_gles2_texture
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/texture.c49
1 files changed, 23 insertions, 26 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index d92eeac3..72b69204 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -29,7 +29,7 @@ struct wlr_gles2_texture *gles2_get_texture(
static struct wlr_gles2_texture *get_gles2_texture_in_context(
struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
- wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL);
+ wlr_egl_make_current(texture->renderer->egl, EGL_NO_SURFACE, NULL);
return texture;
}
@@ -47,7 +47,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
if (texture->target != GL_TEXTURE_2D) {
wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
- wlr_egl_unset_current(texture->egl);
+ wlr_egl_unset_current(texture->renderer->egl);
return false;
}
@@ -75,7 +75,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
POP_GLES2_DEBUG;
- wlr_egl_unset_current(texture->egl);
+ wlr_egl_unset_current(texture->renderer->egl);
return true;
}
@@ -86,12 +86,12 @@ static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
if (!texture->image) {
assert(texture->target == GL_TEXTURE_2D);
- if (!texture->egl->exts.image_base_khr) {
+ if (!texture->renderer->egl->exts.image_base_khr) {
return false;
}
- texture->image = texture->egl->procs.eglCreateImageKHR(
- texture->egl->display, texture->egl->context, EGL_GL_TEXTURE_2D_KHR,
+ texture->image = texture->renderer->egl->procs.eglCreateImageKHR(
+ texture->renderer->egl->display, texture->renderer->egl->context, EGL_GL_TEXTURE_2D_KHR,
(EGLClientBuffer)(uintptr_t)texture->tex, NULL);
if (texture->image == EGL_NO_IMAGE_KHR) {
return false;
@@ -103,7 +103,7 @@ static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
flags |= WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT;
}
- return wlr_egl_export_image_to_dmabuf(texture->egl, texture->image,
+ return wlr_egl_export_image_to_dmabuf(texture->renderer->egl, texture->image,
wlr_texture->width, wlr_texture->height, flags, attribs);
}
@@ -118,11 +118,11 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
PUSH_GLES2_DEBUG;
glDeleteTextures(1, &texture->tex);
- wlr_egl_destroy_image(texture->egl, texture->image);
+ wlr_egl_destroy_image(texture->renderer->egl, texture->image);
POP_GLES2_DEBUG;
- wlr_egl_unset_current(texture->egl);
+ wlr_egl_unset_current(texture->renderer->egl);
free(texture);
}
@@ -138,9 +138,8 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
- struct wlr_egl *egl = renderer->egl;
- wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
+ wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
if (fmt == NULL) {
@@ -155,7 +154,7 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
- texture->egl = egl;
+ texture->renderer = renderer;
texture->target = GL_TEXTURE_2D;
texture->has_alpha = fmt->has_alpha;
texture->wl_format = fmt->wl_format;
@@ -174,16 +173,15 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
POP_GLES2_DEBUG;
- wlr_egl_unset_current(egl);
+ wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
}
struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *resource) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
- struct wlr_egl *egl = renderer->egl;
- wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
+ wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
if (!gles2_procs.glEGLImageTargetTexture2DOES) {
return NULL;
@@ -192,7 +190,7 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
EGLint fmt;
int width, height;
bool inverted_y;
- EGLImageKHR image = wlr_egl_create_image_from_wl_drm(egl, resource,
+ EGLImageKHR image = wlr_egl_create_image_from_wl_drm(renderer->egl, resource,
&fmt, &width, &height, &inverted_y);
if (image == EGL_NO_IMAGE_KHR) {
wlr_log(WLR_ERROR, "Failed to create EGL image from wl_drm resource");
@@ -203,11 +201,11 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
calloc(1, sizeof(struct wlr_gles2_texture));
if (texture == NULL) {
wlr_log(WLR_ERROR, "Allocation failed");
- wlr_egl_destroy_image(egl, image);
+ wlr_egl_destroy_image(renderer->egl, image);
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
- texture->egl = egl;
+ texture->renderer = renderer;
texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
texture->image = image;
@@ -223,7 +221,7 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
break;
default:
wlr_log(WLR_ERROR, "Invalid or unsupported EGL buffer format");
- wlr_egl_destroy_image(egl, image);
+ wlr_egl_destroy_image(renderer->egl, image);
free(texture);
return NULL;
}
@@ -240,22 +238,21 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
POP_GLES2_DEBUG;
- wlr_egl_unset_current(egl);
+ wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
}
struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
- struct wlr_egl *egl = renderer->egl;
- wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
+ wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
if (!gles2_procs.glEGLImageTargetTexture2DOES) {
return NULL;
}
- if (!egl->exts.image_dmabuf_import_ext) {
+ if (!renderer->egl->exts.image_dmabuf_import_ext) {
wlr_log(WLR_ERROR, "Cannot create DMA-BUF texture: EGL extension "
"unavailable");
return NULL;
@@ -281,7 +278,7 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
}
wlr_texture_init(&texture->wlr_texture, &texture_impl,
attribs->width, attribs->height);
- texture->egl = egl;
+ texture->renderer = renderer;
texture->has_alpha = true;
texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
texture->inverted_y =
@@ -289,7 +286,7 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
bool external_only;
texture->image =
- wlr_egl_create_image_from_dmabuf(egl, attribs, &external_only);
+ wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
if (texture->image == EGL_NO_IMAGE_KHR) {
wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
free(texture);
@@ -307,7 +304,7 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
POP_GLES2_DEBUG;
- wlr_egl_unset_current(egl);
+ wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
}