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authorNeKit <nekit1000@gmail.com>2018-06-03 01:20:09 +0300
committerNeKit <nekit1000@gmail.com>2018-06-07 18:06:31 +0300
commitde91c55ea9da1b4c22bc377a7013efdcc71fff06 (patch)
treed8da509282f47dd982b0c81c5e857ea1e5e85858 /render/gles2
parent6f895081e1d05e651543187e11766259e2b4f798 (diff)
Fix GLES2 renderer to use glGetUniformLocations locations
This is needed as uniform locations are driver implementation-specific.
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/renderer.c109
1 files changed, 77 insertions, 32 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 1eeb915e..dce59d88 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -120,16 +120,36 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
GLuint prog = 0;
GLenum target = 0;
+ GLint proj_loc = 0;
+ GLint invert_y_loc = 0;
+ GLint tex_loc = 0;
+ GLint alpha_loc = 0;
+
switch (texture->type) {
case WLR_GLES2_TEXTURE_GLTEX:
case WLR_GLES2_TEXTURE_WL_DRM_GL:
- prog = texture->has_alpha ? renderer->shaders.tex_rgba :
- renderer->shaders.tex_rgbx;
+ if (texture->has_alpha) {
+ prog = renderer->shaders.tex_rgba.program;
+ proj_loc = renderer->shaders.tex_rgba.proj;
+ invert_y_loc = renderer->shaders.tex_rgba.invert_y;
+ tex_loc = renderer->shaders.tex_rgba.tex;
+ alpha_loc = renderer->shaders.tex_rgba.alpha;
+ } else {
+ prog = renderer->shaders.tex_rgbx.program;
+ proj_loc = renderer->shaders.tex_rgbx.proj;
+ invert_y_loc = renderer->shaders.tex_rgbx.invert_y;
+ tex_loc = renderer->shaders.tex_rgbx.tex;
+ alpha_loc = renderer->shaders.tex_rgbx.alpha;
+ }
target = GL_TEXTURE_2D;
break;
case WLR_GLES2_TEXTURE_WL_DRM_EXT:
case WLR_GLES2_TEXTURE_DMABUF:
- prog = renderer->shaders.tex_ext;
+ prog = renderer->shaders.tex_ext.program;
+ proj_loc = renderer->shaders.tex_ext.proj;
+ invert_y_loc = renderer->shaders.tex_ext.invert_y;
+ tex_loc = renderer->shaders.tex_ext.tex;
+ alpha_loc = renderer->shaders.tex_ext.alpha;
target = GL_TEXTURE_EXTERNAL_OES;
break;
}
@@ -151,9 +171,10 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
glUseProgram(prog);
- glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
- glUniform1i(1, texture->inverted_y);
- glUniform1f(3, alpha);
+ glUniformMatrix3fv(proj_loc, 1, GL_FALSE, transposition);
+ glUniform1i(invert_y_loc, texture->inverted_y);
+ glUniform1f(alpha_loc, alpha);
+ glUniform1i(tex_loc, 0);
draw_quad();
@@ -173,9 +194,10 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
wlr_matrix_transpose(transposition, matrix);
PUSH_GLES2_DEBUG;
- glUseProgram(renderer->shaders.quad);
- glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
- glUniform4f(1, color[0], color[1], color[2], color[3]);
+ glUseProgram(renderer->shaders.quad.program);
+
+ glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition);
+ glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
draw_quad();
POP_GLES2_DEBUG;
}
@@ -191,9 +213,10 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
wlr_matrix_transpose(transposition, matrix);
PUSH_GLES2_DEBUG;
- glUseProgram(renderer->shaders.ellipse);
- glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
- glUniform4f(1, color[0], color[1], color[2], color[3]);
+ glUseProgram(renderer->shaders.ellipse.program);
+
+ glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition);
+ glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]);
draw_quad();
POP_GLES2_DEBUG;
}
@@ -313,11 +336,11 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
PUSH_GLES2_DEBUG;
- glDeleteProgram(renderer->shaders.quad);
- glDeleteProgram(renderer->shaders.ellipse);
- glDeleteProgram(renderer->shaders.tex_rgba);
- glDeleteProgram(renderer->shaders.tex_rgbx);
- glDeleteProgram(renderer->shaders.tex_ext);
+ glDeleteProgram(renderer->shaders.quad.program);
+ glDeleteProgram(renderer->shaders.ellipse.program);
+ glDeleteProgram(renderer->shaders.tex_rgba.program);
+ glDeleteProgram(renderer->shaders.tex_rgbx.program);
+ glDeleteProgram(renderer->shaders.tex_ext.program);
POP_GLES2_DEBUG;
if (glDebugMessageCallbackKHR) {
@@ -486,31 +509,53 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
PUSH_GLES2_DEBUG;
- renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src);
- if (!renderer->shaders.quad) {
+ GLuint prog;
+ renderer->shaders.quad.program = prog =
+ link_program(quad_vertex_src, quad_fragment_src);
+ if (!renderer->shaders.quad.program) {
goto error;
}
- renderer->shaders.ellipse =
+ renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
+
+ renderer->shaders.ellipse.program = prog =
link_program(quad_vertex_src, ellipse_fragment_src);
- if (!renderer->shaders.ellipse) {
+ if (!renderer->shaders.ellipse.program) {
goto error;
}
- renderer->shaders.tex_rgba =
+ renderer->shaders.ellipse.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.ellipse.color = glGetUniformLocation(prog, "color");
+
+ renderer->shaders.tex_rgba.program = prog =
link_program(tex_vertex_src, tex_fragment_src_rgba);
- if (!renderer->shaders.tex_rgba) {
+ if (!renderer->shaders.tex_rgba.program) {
goto error;
}
- renderer->shaders.tex_rgbx =
+ renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y");
+ renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
+ renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
+
+ renderer->shaders.tex_rgbx.program = prog =
link_program(tex_vertex_src, tex_fragment_src_rgbx);
- if (!renderer->shaders.tex_rgbx) {
+ if (!renderer->shaders.tex_rgbx.program) {
goto error;
}
+ renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y");
+ renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
+ renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
+
if (glEGLImageTargetTexture2DOES) {
- renderer->shaders.tex_ext =
+ renderer->shaders.tex_ext.program = prog =
link_program(tex_vertex_src, tex_fragment_src_external);
- if (!renderer->shaders.tex_ext) {
+ if (!renderer->shaders.tex_ext.program) {
goto error;
}
+ renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y");
+ renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
+ renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
}
POP_GLES2_DEBUG;
@@ -518,11 +563,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
return &renderer->wlr_renderer;
error:
- glDeleteProgram(renderer->shaders.quad);
- glDeleteProgram(renderer->shaders.ellipse);
- glDeleteProgram(renderer->shaders.tex_rgba);
- glDeleteProgram(renderer->shaders.tex_rgbx);
- glDeleteProgram(renderer->shaders.tex_ext);
+ glDeleteProgram(renderer->shaders.quad.program);
+ glDeleteProgram(renderer->shaders.ellipse.program);
+ glDeleteProgram(renderer->shaders.tex_rgba.program);
+ glDeleteProgram(renderer->shaders.tex_rgbx.program);
+ glDeleteProgram(renderer->shaders.tex_ext.program);
POP_GLES2_DEBUG;