diff options
author | NeKit <nekit1000@gmail.com> | 2018-06-03 01:20:09 +0300 |
---|---|---|
committer | NeKit <nekit1000@gmail.com> | 2018-06-07 18:06:31 +0300 |
commit | de91c55ea9da1b4c22bc377a7013efdcc71fff06 (patch) | |
tree | d8da509282f47dd982b0c81c5e857ea1e5e85858 /render/gles2 | |
parent | 6f895081e1d05e651543187e11766259e2b4f798 (diff) |
Fix GLES2 renderer to use glGetUniformLocations locations
This is needed as uniform locations are driver implementation-specific.
Diffstat (limited to 'render/gles2')
-rw-r--r-- | render/gles2/renderer.c | 109 |
1 files changed, 77 insertions, 32 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 1eeb915e..dce59d88 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -120,16 +120,36 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer, GLuint prog = 0; GLenum target = 0; + GLint proj_loc = 0; + GLint invert_y_loc = 0; + GLint tex_loc = 0; + GLint alpha_loc = 0; + switch (texture->type) { case WLR_GLES2_TEXTURE_GLTEX: case WLR_GLES2_TEXTURE_WL_DRM_GL: - prog = texture->has_alpha ? renderer->shaders.tex_rgba : - renderer->shaders.tex_rgbx; + if (texture->has_alpha) { + prog = renderer->shaders.tex_rgba.program; + proj_loc = renderer->shaders.tex_rgba.proj; + invert_y_loc = renderer->shaders.tex_rgba.invert_y; + tex_loc = renderer->shaders.tex_rgba.tex; + alpha_loc = renderer->shaders.tex_rgba.alpha; + } else { + prog = renderer->shaders.tex_rgbx.program; + proj_loc = renderer->shaders.tex_rgbx.proj; + invert_y_loc = renderer->shaders.tex_rgbx.invert_y; + tex_loc = renderer->shaders.tex_rgbx.tex; + alpha_loc = renderer->shaders.tex_rgbx.alpha; + } target = GL_TEXTURE_2D; break; case WLR_GLES2_TEXTURE_WL_DRM_EXT: case WLR_GLES2_TEXTURE_DMABUF: - prog = renderer->shaders.tex_ext; + prog = renderer->shaders.tex_ext.program; + proj_loc = renderer->shaders.tex_ext.proj; + invert_y_loc = renderer->shaders.tex_ext.invert_y; + tex_loc = renderer->shaders.tex_ext.tex; + alpha_loc = renderer->shaders.tex_ext.alpha; target = GL_TEXTURE_EXTERNAL_OES; break; } @@ -151,9 +171,10 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer, glUseProgram(prog); - glUniformMatrix3fv(0, 1, GL_FALSE, transposition); - glUniform1i(1, texture->inverted_y); - glUniform1f(3, alpha); + glUniformMatrix3fv(proj_loc, 1, GL_FALSE, transposition); + glUniform1i(invert_y_loc, texture->inverted_y); + glUniform1f(alpha_loc, alpha); + glUniform1i(tex_loc, 0); draw_quad(); @@ -173,9 +194,10 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer, wlr_matrix_transpose(transposition, matrix); PUSH_GLES2_DEBUG; - glUseProgram(renderer->shaders.quad); - glUniformMatrix3fv(0, 1, GL_FALSE, transposition); - glUniform4f(1, color[0], color[1], color[2], color[3]); + glUseProgram(renderer->shaders.quad.program); + + glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition); + glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]); draw_quad(); POP_GLES2_DEBUG; } @@ -191,9 +213,10 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer, wlr_matrix_transpose(transposition, matrix); PUSH_GLES2_DEBUG; - glUseProgram(renderer->shaders.ellipse); - glUniformMatrix3fv(0, 1, GL_FALSE, transposition); - glUniform4f(1, color[0], color[1], color[2], color[3]); + glUseProgram(renderer->shaders.ellipse.program); + + glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition); + glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]); draw_quad(); POP_GLES2_DEBUG; } @@ -313,11 +336,11 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) { wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL); PUSH_GLES2_DEBUG; - glDeleteProgram(renderer->shaders.quad); - glDeleteProgram(renderer->shaders.ellipse); - glDeleteProgram(renderer->shaders.tex_rgba); - glDeleteProgram(renderer->shaders.tex_rgbx); - glDeleteProgram(renderer->shaders.tex_ext); + glDeleteProgram(renderer->shaders.quad.program); + glDeleteProgram(renderer->shaders.ellipse.program); + glDeleteProgram(renderer->shaders.tex_rgba.program); + glDeleteProgram(renderer->shaders.tex_rgbx.program); + glDeleteProgram(renderer->shaders.tex_ext.program); POP_GLES2_DEBUG; if (glDebugMessageCallbackKHR) { @@ -486,31 +509,53 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { PUSH_GLES2_DEBUG; - renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src); - if (!renderer->shaders.quad) { + GLuint prog; + renderer->shaders.quad.program = prog = + link_program(quad_vertex_src, quad_fragment_src); + if (!renderer->shaders.quad.program) { goto error; } - renderer->shaders.ellipse = + renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj"); + renderer->shaders.quad.color = glGetUniformLocation(prog, "color"); + + renderer->shaders.ellipse.program = prog = link_program(quad_vertex_src, ellipse_fragment_src); - if (!renderer->shaders.ellipse) { + if (!renderer->shaders.ellipse.program) { goto error; } - renderer->shaders.tex_rgba = + renderer->shaders.ellipse.proj = glGetUniformLocation(prog, "proj"); + renderer->shaders.ellipse.color = glGetUniformLocation(prog, "color"); + + renderer->shaders.tex_rgba.program = prog = link_program(tex_vertex_src, tex_fragment_src_rgba); - if (!renderer->shaders.tex_rgba) { + if (!renderer->shaders.tex_rgba.program) { goto error; } - renderer->shaders.tex_rgbx = + renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj"); + renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y"); + renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex"); + renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha"); + + renderer->shaders.tex_rgbx.program = prog = link_program(tex_vertex_src, tex_fragment_src_rgbx); - if (!renderer->shaders.tex_rgbx) { + if (!renderer->shaders.tex_rgbx.program) { goto error; } + renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj"); + renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y"); + renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex"); + renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha"); + if (glEGLImageTargetTexture2DOES) { - renderer->shaders.tex_ext = + renderer->shaders.tex_ext.program = prog = link_program(tex_vertex_src, tex_fragment_src_external); - if (!renderer->shaders.tex_ext) { + if (!renderer->shaders.tex_ext.program) { goto error; } + renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj"); + renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y"); + renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex"); + renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha"); } POP_GLES2_DEBUG; @@ -518,11 +563,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { return &renderer->wlr_renderer; error: - glDeleteProgram(renderer->shaders.quad); - glDeleteProgram(renderer->shaders.ellipse); - glDeleteProgram(renderer->shaders.tex_rgba); - glDeleteProgram(renderer->shaders.tex_rgbx); - glDeleteProgram(renderer->shaders.tex_ext); + glDeleteProgram(renderer->shaders.quad.program); + glDeleteProgram(renderer->shaders.ellipse.program); + glDeleteProgram(renderer->shaders.tex_rgba.program); + glDeleteProgram(renderer->shaders.tex_rgbx.program); + glDeleteProgram(renderer->shaders.tex_ext.program); POP_GLES2_DEBUG; |