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authorSimon Ser <contact@emersion.fr>2024-02-22 19:26:06 +0100
committerSimon Ser <contact@emersion.fr>2024-02-23 18:52:48 +0100
commitd5556ec78f65c286ae281a17d7b6b2ddc38c4c00 (patch)
tree94c083203c65b621f9ee8a5b58cd8f95d1ee04f5 /render/gles2
parent2521fba37c396909eec6da88070ec9111aa2c507 (diff)
render/egl: add save_context parameter to wlr_egl_make_current()
Saving the old context and immediately making our own context current is a common pattern. Let's make it easier to do. No functional change, just refactoring.
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/renderer.c22
-rw-r--r--render/gles2/texture.c23
2 files changed, 16 insertions, 29 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index e095f469..3aed64ee 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -56,8 +56,7 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
wlr_addon_finish(&buffer->addon);
struct wlr_egl_context prev_ctx;
- wlr_egl_save_context(&prev_ctx);
- wlr_egl_make_current(buffer->renderer->egl);
+ wlr_egl_make_current(buffer->renderer->egl, &prev_ctx);
push_gles2_debug(buffer->renderer);
@@ -208,7 +207,7 @@ struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
- wlr_egl_make_current(renderer->egl);
+ wlr_egl_make_current(renderer->egl, NULL);
struct wlr_gles2_texture *tex, *tex_tmp;
wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
@@ -247,8 +246,7 @@ static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_egl_context prev_ctx = {0};
- wlr_egl_save_context(&prev_ctx);
- if (!wlr_egl_make_current(renderer->egl)) {
+ if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
return NULL;
}
@@ -276,8 +274,7 @@ GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
GLuint fbo = 0;
struct wlr_egl_context prev_ctx = {0};
- wlr_egl_save_context(&prev_ctx);
- if (!wlr_egl_make_current(renderer->egl)) {
+ if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
return 0;
}
@@ -305,8 +302,7 @@ static struct wlr_render_timer *gles2_render_timer_create(struct wlr_renderer *w
timer->renderer = renderer;
struct wlr_egl_context prev_ctx;
- wlr_egl_save_context(&prev_ctx);
- wlr_egl_make_current(renderer->egl);
+ wlr_egl_make_current(renderer->egl, &prev_ctx);
renderer->procs.glGenQueriesEXT(1, &timer->id);
wlr_egl_restore_context(&prev_ctx);
@@ -318,8 +314,7 @@ static int gles2_get_render_time(struct wlr_render_timer *wlr_timer) {
struct wlr_gles2_renderer *renderer = timer->renderer;
struct wlr_egl_context prev_ctx;
- wlr_egl_save_context(&prev_ctx);
- wlr_egl_make_current(renderer->egl);
+ wlr_egl_make_current(renderer->egl, &prev_ctx);
GLint64 disjoint;
renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
@@ -353,8 +348,7 @@ static void gles2_render_timer_destroy(struct wlr_render_timer *wlr_timer) {
struct wlr_gles2_renderer *renderer = timer->renderer;
struct wlr_egl_context prev_ctx;
- wlr_egl_save_context(&prev_ctx);
- wlr_egl_make_current(renderer->egl);
+ wlr_egl_make_current(renderer->egl, &prev_ctx);
renderer->procs.glDeleteQueriesEXT(1, &timer->id);
wlr_egl_restore_context(&prev_ctx);
free(timer);
@@ -521,7 +515,7 @@ struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd) {
}
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
- if (!wlr_egl_make_current(egl)) {
+ if (!wlr_egl_make_current(egl, NULL)) {
return NULL;
}
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index d66e9c16..f9ad4cc5 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -68,8 +68,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
}
struct wlr_egl_context prev_ctx;
- wlr_egl_save_context(&prev_ctx);
- wlr_egl_make_current(texture->renderer->egl);
+ wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
push_gles2_debug(texture->renderer);
@@ -112,8 +111,7 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
wlr_buffer_unlock(texture->buffer->buffer);
} else {
struct wlr_egl_context prev_ctx;
- wlr_egl_save_context(&prev_ctx);
- wlr_egl_make_current(texture->renderer->egl);
+ wlr_egl_make_current(texture->renderer->egl, &prev_ctx);
push_gles2_debug(texture->renderer);
@@ -196,9 +194,7 @@ static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture,
push_gles2_debug(texture->renderer);
struct wlr_egl_context prev_ctx;
- wlr_egl_save_context(&prev_ctx);
-
- if (!wlr_egl_make_current(texture->renderer->egl)) {
+ if (!wlr_egl_make_current(texture->renderer->egl, &prev_ctx)) {
return false;
}
@@ -240,13 +236,12 @@ static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_text
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
push_gles2_debug(texture->renderer);
- struct wlr_egl_context prev_ctx;
- wlr_egl_save_context(&prev_ctx);
uint32_t fmt = DRM_FORMAT_INVALID;
- if (!wlr_egl_make_current(texture->renderer->egl)) {
- goto out;
+ struct wlr_egl_context prev_ctx;
+ if (!wlr_egl_make_current(texture->renderer->egl, &prev_ctx)) {
+ return fmt;
}
if (!gles2_texture_bind(texture)) {
@@ -339,8 +334,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
}
struct wlr_egl_context prev_ctx;
- wlr_egl_save_context(&prev_ctx);
- wlr_egl_make_current(renderer->egl);
+ wlr_egl_make_current(renderer->egl, &prev_ctx);
push_gles2_debug(renderer);
@@ -387,8 +381,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
texture->has_alpha = pixel_format_has_alpha(attribs->format);
struct wlr_egl_context prev_ctx;
- wlr_egl_save_context(&prev_ctx);
- wlr_egl_make_current(renderer->egl);
+ wlr_egl_make_current(renderer->egl, &prev_ctx);
push_gles2_debug(texture->renderer);
bool invalid;