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authorSimon Ser <contact@emersion.fr>2021-06-24 12:10:12 +0200
committerSimon Zeni <simon@bl4ckb0ne.ca>2021-06-24 13:53:05 -0400
commita2419eb4ea06d92eef8b6196e27a7de1b57e51e6 (patch)
tree2e3e3200be82740f5c1bdafc05f5f03514f0dd3a /render/gles2
parentb69db15da6bbd0f110540a164c01aa6b6620953b (diff)
render/egl: make most functions private
The wlr_egl functions are mostly used internally by the GLES2 renderer. Let's reduce our API surface a bit by hiding them. If there are good use-cases for one of these, we can always make them public again. The functions mutating the current EGL context are not made private because e.g. Wayfire uses them.
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/renderer.c1
-rw-r--r--render/gles2/texture.c1
2 files changed, 2 insertions, 0 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index baf53c72..e0534749 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -15,6 +15,7 @@
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/util/log.h>
+#include "render/egl.h"
#include "render/gles2.h"
#include "render/pixel_format.h"
#include "types/wlr_buffer.h"
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index d42cff18..303ac411 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -11,6 +11,7 @@
#include <wlr/render/wlr_texture.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
+#include "render/egl.h"
#include "render/gles2.h"
#include "render/pixel_format.h"
#include "types/wlr_buffer.h"