diff options
author | Simon Ser <contact@emersion.fr> | 2021-11-16 22:51:06 +0100 |
---|---|---|
committer | Simon Zeni <simon@bl4ckb0ne.ca> | 2021-11-17 16:12:59 +0000 |
commit | a04cfca4da42d1cc01047c1cd9e60ef504beae98 (patch) | |
tree | b388fc9f851a7784881cb70509b033bb680f3db8 /render/gles2 | |
parent | 9a4e1095cad154b7f8ce41cedbfb1e9a7e137d66 (diff) | |
download | wlroots-a04cfca4da42d1cc01047c1cd9e60ef504beae98.tar.xz |
Remove support for DMA-BUF flags
They are never used in practice, which makes all of our flag
handling effectively dead code. Also, APIs such as KMS don't
provide a good way to deal with the flags. Let's just fail the
DMA-BUF import when clients provide flags.
Diffstat (limited to 'render/gles2')
-rw-r--r-- | render/gles2/renderer.c | 4 | ||||
-rw-r--r-- | render/gles2/shaders.c | 7 | ||||
-rw-r--r-- | render/gles2/texture.c | 3 |
3 files changed, 1 insertions, 13 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 01efaf1d..527d85bf 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -309,7 +309,6 @@ static bool gles2_render_subtexture_with_matrix( glUseProgram(shader->program); glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix); - glUniform1i(shader->invert_y, texture->inverted_y); glUniform1i(shader->tex, 0); glUniform1f(shader->alpha, alpha); @@ -810,7 +809,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { goto error; } renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj"); - renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y"); renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex"); renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha"); renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos"); @@ -822,7 +820,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { goto error; } renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj"); - renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y"); renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex"); renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha"); renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos"); @@ -835,7 +832,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { goto error; } renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj"); - renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y"); renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex"); renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha"); renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos"); diff --git a/render/gles2/shaders.c b/render/gles2/shaders.c index d854b270..7898059e 100644 --- a/render/gles2/shaders.c +++ b/render/gles2/shaders.c @@ -28,18 +28,13 @@ const GLchar quad_fragment_src[] = // Textured quads const GLchar tex_vertex_src[] = "uniform mat3 proj;\n" -"uniform bool invert_y;\n" "attribute vec2 pos;\n" "attribute vec2 texcoord;\n" "varying vec2 v_texcoord;\n" "\n" "void main() {\n" " gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);\n" -" if (invert_y) {\n" -" v_texcoord = vec2(texcoord.x, 1.0 - texcoord.y);\n" -" } else {\n" -" v_texcoord = texcoord;\n" -" }\n" +" v_texcoord = texcoord;\n" "}\n"; const GLchar tex_fragment_src_rgba[] = diff --git a/render/gles2/texture.c b/render/gles2/texture.c index 293b7a19..8d6f3fc2 100644 --- a/render/gles2/texture.c +++ b/render/gles2/texture.c @@ -250,8 +250,6 @@ static struct wlr_texture *gles2_texture_from_dmabuf( return NULL; } texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways - texture->inverted_y = - (attribs->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT) != 0; const struct wlr_pixel_format_info *drm_fmt = drm_get_pixel_format_info(attribs->format); @@ -363,6 +361,5 @@ void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture, memset(attribs, 0, sizeof(*attribs)); attribs->target = texture->target; attribs->tex = texture->tex; - attribs->inverted_y = texture->inverted_y; attribs->has_alpha = texture->has_alpha; } |