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authorSimon Ser <contact@emersion.fr>2021-11-16 22:51:06 +0100
committerSimon Zeni <simon@bl4ckb0ne.ca>2021-11-17 16:12:59 +0000
commita04cfca4da42d1cc01047c1cd9e60ef504beae98 (patch)
treeb388fc9f851a7784881cb70509b033bb680f3db8 /render/gles2
parent9a4e1095cad154b7f8ce41cedbfb1e9a7e137d66 (diff)
Remove support for DMA-BUF flags
They are never used in practice, which makes all of our flag handling effectively dead code. Also, APIs such as KMS don't provide a good way to deal with the flags. Let's just fail the DMA-BUF import when clients provide flags.
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/renderer.c4
-rw-r--r--render/gles2/shaders.c7
-rw-r--r--render/gles2/texture.c3
3 files changed, 1 insertions, 13 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 01efaf1d..527d85bf 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -309,7 +309,6 @@ static bool gles2_render_subtexture_with_matrix(
glUseProgram(shader->program);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
- glUniform1i(shader->invert_y, texture->inverted_y);
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);
@@ -810,7 +809,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
goto error;
}
renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
- renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y");
renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
@@ -822,7 +820,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
goto error;
}
renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
- renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y");
renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
@@ -835,7 +832,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
goto error;
}
renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
- renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y");
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
diff --git a/render/gles2/shaders.c b/render/gles2/shaders.c
index d854b270..7898059e 100644
--- a/render/gles2/shaders.c
+++ b/render/gles2/shaders.c
@@ -28,18 +28,13 @@ const GLchar quad_fragment_src[] =
// Textured quads
const GLchar tex_vertex_src[] =
"uniform mat3 proj;\n"
-"uniform bool invert_y;\n"
"attribute vec2 pos;\n"
"attribute vec2 texcoord;\n"
"varying vec2 v_texcoord;\n"
"\n"
"void main() {\n"
" gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);\n"
-" if (invert_y) {\n"
-" v_texcoord = vec2(texcoord.x, 1.0 - texcoord.y);\n"
-" } else {\n"
-" v_texcoord = texcoord;\n"
-" }\n"
+" v_texcoord = texcoord;\n"
"}\n";
const GLchar tex_fragment_src_rgba[] =
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 293b7a19..8d6f3fc2 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -250,8 +250,6 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
return NULL;
}
texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
- texture->inverted_y =
- (attribs->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT) != 0;
const struct wlr_pixel_format_info *drm_fmt =
drm_get_pixel_format_info(attribs->format);
@@ -363,6 +361,5 @@ void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
memset(attribs, 0, sizeof(*attribs));
attribs->target = texture->target;
attribs->tex = texture->tex;
- attribs->inverted_y = texture->inverted_y;
attribs->has_alpha = texture->has_alpha;
}