diff options
author | Tony Crisci <tony@dubstepdish.com> | 2017-08-05 10:41:05 -0400 |
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committer | Tony Crisci <tony@dubstepdish.com> | 2017-08-05 10:41:05 -0400 |
commit | 9119be1dd1681e56147bc1d5cba637dd466e849f (patch) | |
tree | a6cf541f52d6b447eb1a598f75bc4402d204c261 /render/gles2 | |
parent | ce886c03539319f7b3327a4adde3c912e349e0f4 (diff) |
Remove unnecessary calls to glActiveTexture
Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time.
Diffstat (limited to 'render/gles2')
-rw-r--r-- | render/gles2/surface.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/render/gles2/surface.c b/render/gles2/surface.c index 33d8b0dc..8a92907f 100644 --- a/render/gles2/surface.c +++ b/render/gles2/surface.c @@ -51,7 +51,6 @@ static bool gles2_surface_attach_shm(struct wlr_surface_state *surface, surface->wlr_surface->format = format; surface->pixel_format = fmt; - GL_CALL(glActiveTexture(GL_TEXTURE0)); GL_CALL(glGenTextures(1, &surface->tex_id)); GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch)); @@ -76,7 +75,6 @@ static void gles2_surface_get_matrix(struct wlr_surface_state *surface, } static void gles2_surface_bind(struct wlr_surface_state *surface) { - GL_CALL(glActiveTexture(GL_TEXTURE0 + 1)); GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); |