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authoremersion <contact@emersion.fr>2018-04-02 15:57:04 -0400
committeremersion <contact@emersion.fr>2018-04-02 15:57:04 -0400
commit8836b4f024f957971cae28a0fdc567ff16c8fbc8 (patch)
tree23be1fc669c4fc721a521691ce182041cc7c5237 /render/gles2
parentcadfccf1fde164646b175401a3fb1d3108b4af9a (diff)
parentd466cc117f95d34e239049a5af701b7ba696d336 (diff)
Merge branch 'master' into xwayland-dnd
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/renderer.c165
-rw-r--r--render/gles2/texture.c442
2 files changed, 271 insertions, 336 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 61665a07..b8bce98d 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -6,29 +6,32 @@
#include <stdlib.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
-#include <wlr/backend.h>
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
-#include "render/gles2.h"
#include "glapi.h"
+#include "render/gles2.h"
static const struct wlr_renderer_impl renderer_impl;
static struct wlr_gles2_renderer *gles2_get_renderer(
struct wlr_renderer *wlr_renderer) {
assert(wlr_renderer->impl == &renderer_impl);
- struct wlr_gles2_renderer *renderer =
- (struct wlr_gles2_renderer *)wlr_renderer;
- assert(eglGetCurrentContext() == renderer->egl->context);
+ return (struct wlr_gles2_renderer *)wlr_renderer;
+}
+
+static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
+ struct wlr_renderer *wlr_renderer) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+ assert(wlr_egl_is_current(renderer->egl));
return renderer;
}
static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
uint32_t height) {
- gles2_get_renderer(wlr_renderer);
+ gles2_get_renderer_in_context(wlr_renderer);
GLES2_DEBUG_PUSH;
@@ -45,13 +48,13 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
}
static void gles2_end(struct wlr_renderer *wlr_renderer) {
- gles2_get_renderer(wlr_renderer);
+ gles2_get_renderer_in_context(wlr_renderer);
// no-op
}
static void gles2_clear(struct wlr_renderer *wlr_renderer,
const float color[static 4]) {
- gles2_get_renderer(wlr_renderer);
+ gles2_get_renderer_in_context(wlr_renderer);
GLES2_DEBUG_PUSH;
glClearColor(color[0], color[1], color[2], color[3]);
@@ -61,7 +64,7 @@ static void gles2_clear(struct wlr_renderer *wlr_renderer,
static void gles2_scissor(struct wlr_renderer *wlr_renderer,
struct wlr_box *box) {
- gles2_get_renderer(wlr_renderer);
+ gles2_get_renderer_in_context(wlr_renderer);
GLES2_DEBUG_PUSH;
if (box != NULL) {
@@ -73,14 +76,6 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
GLES2_DEBUG_POP;
}
-static struct wlr_texture *gles2_renderer_texture_create(
- struct wlr_renderer *wlr_renderer) {
- assert(wlr_renderer->impl == &renderer_impl);
- struct wlr_gles2_renderer *renderer =
- (struct wlr_gles2_renderer *)wlr_renderer;
- return gles2_texture_create(renderer->egl);
-}
-
static void draw_quad() {
GLfloat verts[] = {
1, 0, // top right
@@ -107,21 +102,28 @@ static void draw_quad() {
glDisableVertexAttribArray(1);
}
-static bool gles2_render_texture_with_matrix(
- struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
- const float matrix[static 9], float alpha) {
- struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
- struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
- if (!wlr_texture->valid) {
- wlr_log(L_ERROR, "attempt to render invalid texture");
- return false;
- }
-
- GLuint prog = renderer->shaders.tex_rgba;
- if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
+static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
+ struct wlr_texture *wlr_texture, const float matrix[static 9],
+ float alpha) {
+ struct wlr_gles2_renderer *renderer =
+ gles2_get_renderer_in_context(wlr_renderer);
+ struct wlr_gles2_texture *texture =
+ gles2_get_texture_in_context(wlr_texture);
+
+ GLuint prog = 0;
+ GLenum target = 0;
+ switch (texture->type) {
+ case WLR_GLES2_TEXTURE_GLTEX:
+ case WLR_GLES2_TEXTURE_WL_DRM_GL:
+ prog = texture->has_alpha ? renderer->shaders.tex_rgba :
+ renderer->shaders.tex_rgbx;
+ target = GL_TEXTURE_2D;
+ break;
+ case WLR_GLES2_TEXTURE_WL_DRM_EXT:
+ case WLR_GLES2_TEXTURE_DMABUF:
prog = renderer->shaders.tex_ext;
- } else if (!texture->pixel_format->has_alpha) {
- prog = renderer->shaders.tex_rgbx;
+ target = GL_TEXTURE_EXTERNAL_OES;
+ break;
}
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
@@ -130,15 +132,23 @@ static bool gles2_render_texture_with_matrix(
wlr_matrix_transpose(transposition, matrix);
GLES2_DEBUG_PUSH;
- glBindTexture(texture->target, texture->tex_id);
- glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ GLuint tex_id = texture->type == WLR_GLES2_TEXTURE_GLTEX ?
+ texture->gl_tex : texture->image_tex;
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(target, tex_id);
+
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
glUseProgram(prog);
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
- glUniform1i(1, wlr_texture->inverted_y);
+ glUniform1i(1, texture->inverted_y);
glUniform1f(3, alpha);
+
draw_quad();
+
GLES2_DEBUG_POP;
return true;
}
@@ -146,7 +156,8 @@ static bool gles2_render_texture_with_matrix(
static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
- struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+ struct wlr_gles2_renderer *renderer =
+ gles2_get_renderer_in_context(wlr_renderer);
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
@@ -163,7 +174,8 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
- struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+ struct wlr_gles2_renderer *renderer =
+ gles2_get_renderer_in_context(wlr_renderer);
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
@@ -183,20 +195,38 @@ static const enum wl_shm_format *gles2_renderer_formats(
return gles2_formats(len);
}
-static bool gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
- struct wl_resource *buffer) {
- struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
+ struct wl_resource *resource) {
+ struct wlr_gles2_renderer *renderer =
+ gles2_get_renderer_in_context(wlr_renderer);
- EGLint format;
- return wlr_egl_query_buffer(renderer->egl, buffer, EGL_TEXTURE_FORMAT,
- &format);
+ if (!eglQueryWaylandBufferWL) {
+ return false;
+ }
+
+ EGLint fmt;
+ return eglQueryWaylandBufferWL(renderer->egl->display, resource,
+ EGL_TEXTURE_FORMAT, &fmt);
+}
+
+static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
+ struct wl_resource *buffer, int *width, int *height) {
+ struct wlr_gles2_renderer *renderer =
+ gles2_get_renderer_in_context(wlr_renderer);
+
+ if (!eglQueryWaylandBufferWL) {
+ return;
+ }
+
+ eglQueryWaylandBufferWL(renderer->egl->display, buffer, EGL_WIDTH, width);
+ eglQueryWaylandBufferWL(renderer->egl->display, buffer, EGL_HEIGHT, height);
}
static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
uint32_t dst_y, void *data) {
- gles2_get_renderer(wlr_renderer);
+ gles2_get_renderer_in_context(wlr_renderer);
const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
if (fmt == NULL) {
@@ -222,11 +252,32 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
return true;
}
-static bool gles2_format_supported(struct wlr_renderer *r,
+static bool gles2_format_supported(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt) {
return gles2_format_from_wl(wl_fmt) != NULL;
}
+static struct wlr_texture *gles2_texture_from_pixels(
+ struct wlr_renderer *wlr_renderer, enum wl_shm_format wl_fmt,
+ uint32_t stride, uint32_t width, uint32_t height, const void *data) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+ return wlr_gles2_texture_from_pixels(renderer->egl, wl_fmt, stride, width,
+ height, data);
+}
+
+static struct wlr_texture *gles2_texture_from_wl_drm(
+ struct wlr_renderer *wlr_renderer, struct wl_resource *data) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+ return wlr_gles2_texture_from_wl_drm(renderer->egl, data);
+}
+
+static struct wlr_texture *gles2_texture_from_dmabuf(
+ struct wlr_renderer *wlr_renderer,
+ struct wlr_dmabuf_buffer_attribs *attribs) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+ return wlr_gles2_texture_from_dmabuf(renderer->egl, attribs);
+}
+
static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
@@ -254,14 +305,17 @@ static const struct wlr_renderer_impl renderer_impl = {
.end = gles2_end,
.clear = gles2_clear,
.scissor = gles2_scissor,
- .texture_create = gles2_renderer_texture_create,
.render_texture_with_matrix = gles2_render_texture_with_matrix,
.render_quad_with_matrix = gles2_render_quad_with_matrix,
.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
.formats = gles2_renderer_formats,
- .buffer_is_drm = gles2_buffer_is_drm,
+ .resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
+ .wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
.read_pixels = gles2_read_pixels,
.format_supported = gles2_format_supported,
+ .texture_from_pixels = gles2_texture_from_pixels,
+ .texture_from_wl_drm = gles2_texture_from_wl_drm,
+ .texture_from_dmabuf = gles2_texture_from_dmabuf,
};
void gles2_push_marker(const char *file, const char *func) {
@@ -288,11 +342,11 @@ static log_importance_t gles2_log_importance_to_wlr(GLenum type) {
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return L_ERROR;
case GL_DEBUG_TYPE_PORTABILITY_KHR: return L_DEBUG;
case GL_DEBUG_TYPE_PERFORMANCE_KHR: return L_DEBUG;
- case GL_DEBUG_TYPE_OTHER_KHR: return L_INFO;
+ case GL_DEBUG_TYPE_OTHER_KHR: return L_DEBUG;
case GL_DEBUG_TYPE_MARKER_KHR: return L_DEBUG;
case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return L_DEBUG;
case GL_DEBUG_TYPE_POP_GROUP_KHR: return L_DEBUG;
- default: return L_INFO;
+ default: return L_DEBUG;
}
}
@@ -366,7 +420,11 @@ extern const GLchar tex_fragment_src_rgba[];
extern const GLchar tex_fragment_src_rgbx[];
extern const GLchar tex_fragment_src_external[];
-struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
+struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
+ if (!load_glapi()) {
+ return NULL;
+ }
+
struct wlr_gles2_renderer *renderer =
calloc(1, sizeof(struct wlr_gles2_renderer));
if (renderer == NULL) {
@@ -374,9 +432,14 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
}
wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
- renderer->egl = wlr_backend_get_egl(backend);
+ renderer->egl = egl;
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
+ renderer->exts_str = (const char*) glGetString(GL_EXTENSIONS);
+ wlr_log(L_INFO, "Using %s", glGetString(GL_VERSION));
+ wlr_log(L_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
+ wlr_log(L_INFO, "Supported GLES2 extensions: %s", renderer->exts_str);
+
if (glDebugMessageCallbackKHR && glDebugMessageControlKHR) {
glEnable(GL_DEBUG_OUTPUT_KHR);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 46193c78..45169daf 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -10,366 +10,238 @@
#include <wlr/render/interface.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
+#include "glapi.h"
#include "render/gles2.h"
#include "util/signal.h"
-static struct gles2_pixel_format external_pixel_format = {
- .wl_format = 0,
- .depth = 0,
- .bpp = 0,
- .gl_format = 0,
- .gl_type = 0,
-};
-
-static void gles2_texture_ensure(struct wlr_gles2_texture *texture,
- GLenum target) {
- if (texture->tex_id) {
- return;
- }
- texture->target = target;
- glGenTextures(1, &texture->tex_id);
- glBindTexture(target, texture->tex_id);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-}
-
static const struct wlr_texture_impl texture_impl;
-struct wlr_gles2_texture *gles2_get_texture(struct wlr_texture *wlr_texture) {
+static struct wlr_gles2_texture *gles2_get_texture(
+ struct wlr_texture *wlr_texture) {
assert(wlr_texture->impl == &texture_impl);
return (struct wlr_gles2_texture *)wlr_texture;
}
-static bool gles2_texture_upload_pixels(struct wlr_texture *wlr_texture,
- enum wl_shm_format format, int stride, int width, int height,
- const unsigned char *pixels) {
+struct wlr_gles2_texture *gles2_get_texture_in_context(
+ struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
-
- const struct gles2_pixel_format *fmt = gles2_format_from_wl(format);
- if (!fmt || !fmt->gl_format) {
- wlr_log(L_ERROR, "No supported pixel format for this texture");
- return false;
- }
- texture->wlr_texture.width = width;
- texture->wlr_texture.height = height;
- texture->wlr_texture.format = format;
- texture->pixel_format = fmt;
-
- GLES2_DEBUG_PUSH;
- gles2_texture_ensure(texture, GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, texture->tex_id);
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride);
- glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
- fmt->gl_format, fmt->gl_type, pixels);
- GLES2_DEBUG_POP;
-
- texture->wlr_texture.valid = true;
- return true;
+ assert(wlr_egl_is_current(texture->egl));
+ return texture;
}
-static bool gles2_texture_update_pixels(struct wlr_texture *wlr_texture,
- enum wl_shm_format format, int stride, int x, int y,
- int width, int height, const unsigned char *pixels) {
+static void gles2_texture_get_size(struct wlr_texture *wlr_texture, int *width,
+ int *height) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
-
- // TODO: Test if the unpack subimage extension is supported and adjust the
- // upload strategy if not
- if (!texture->wlr_texture.valid
- || texture->wlr_texture.format != format
- /* || unpack not supported */) {
- return gles2_texture_upload_pixels(&texture->wlr_texture, format,
- stride, width, height, pixels);
- }
- const struct gles2_pixel_format *fmt = texture->pixel_format;
- GLES2_DEBUG_PUSH;
- glBindTexture(GL_TEXTURE_2D, texture->tex_id);
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x);
- glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, fmt->gl_format,
- fmt->gl_type, pixels);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
- glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
- GLES2_DEBUG_POP;
- return true;
+ *width = texture->width;
+ *height = texture->height;
}
-static bool gles2_texture_upload_shm(struct wlr_texture *wlr_texture,
- uint32_t format, struct wl_shm_buffer *buffer) {
- struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
+ enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
+ uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
+ uint32_t dst_y, const void *data) {
+ struct wlr_gles2_texture *texture =
+ gles2_get_texture_in_context(wlr_texture);
+
+ if (texture->type != WLR_GLES2_TEXTURE_GLTEX) {
+ wlr_log(L_ERROR, "Cannot write pixels to immutable texture");
+ return false;
+ }
- const struct gles2_pixel_format *fmt = gles2_format_from_wl(format);
- if (!fmt || !fmt->gl_format) {
- wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32" for this texture",
- format);
+ const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
+ if (fmt == NULL) {
+ wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32, wl_fmt);
return false;
}
- wl_shm_buffer_begin_access(buffer);
- uint8_t *pixels = wl_shm_buffer_get_data(buffer);
- int width = wl_shm_buffer_get_width(buffer);
- int height = wl_shm_buffer_get_height(buffer);
- int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
- texture->wlr_texture.width = width;
- texture->wlr_texture.height = height;
- texture->wlr_texture.format = format;
- texture->pixel_format = fmt;
+ // TODO: what if the unpack subimage extension isn't supported?
GLES2_DEBUG_PUSH;
- gles2_texture_ensure(texture, GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, texture->tex_id);
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
- glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
- glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
- fmt->gl_format, fmt->gl_type, pixels);
- GLES2_DEBUG_POP;
- texture->wlr_texture.valid = true;
- wl_shm_buffer_end_access(buffer);
- return true;
-}
+ glBindTexture(GL_TEXTURE_2D, texture->gl_tex);
-static bool gles2_texture_update_shm(struct wlr_texture *wlr_texture,
- uint32_t format, int x, int y, int width, int height,
- struct wl_shm_buffer *buffer) {
- struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y);
- // TODO: Test if the unpack subimage extension is supported and adjust the
- // upload strategy if not
- assert(texture);
- if (!texture->wlr_texture.valid
- || texture->wlr_texture.format != format
- /* || unpack not supported */) {
- return gles2_texture_upload_shm(&texture->wlr_texture, format, buffer);
- }
- const struct gles2_pixel_format *fmt = texture->pixel_format;
- wl_shm_buffer_begin_access(buffer);
- uint8_t *pixels = wl_shm_buffer_get_data(buffer);
- int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height,
+ fmt->gl_format, fmt->gl_type, data);
- GLES2_DEBUG_PUSH;
- glBindTexture(GL_TEXTURE_2D, texture->tex_id);
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x);
- glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
- fmt->gl_format, fmt->gl_type, pixels);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
- GLES2_DEBUG_POP;
-
- wl_shm_buffer_end_access(buffer);
+ GLES2_DEBUG_POP;
return true;
}
-static bool gles2_texture_upload_drm(struct wlr_texture *wlr_texture,
- struct wl_resource *buf) {
- struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
- if (!glEGLImageTargetTexture2DOES) {
- return false;
+static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
+ if (wlr_texture == NULL) {
+ return;
}
- EGLint format;
- if (!wlr_egl_query_buffer(tex->egl, buf, EGL_TEXTURE_FORMAT, &format)) {
- wlr_log(L_INFO, "upload_drm called with no drm buffer");
- return false;
- }
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
- wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH,
- (EGLint*)&tex->wlr_texture.width);
- wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT,
- (EGLint*)&tex->wlr_texture.height);
+ wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL);
+
+ GLES2_DEBUG_PUSH;
- EGLint inverted_y;
- if (wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL,
- &inverted_y)) {
- tex->wlr_texture.inverted_y = !!inverted_y;
+ if (texture->image_tex) {
+ glDeleteTextures(1, &texture->image_tex);
+ }
+ if (texture->image) {
+ assert(eglDestroyImageKHR);
+ wlr_egl_destroy_image(texture->egl, texture->image);
}
- GLenum target;
- const struct gles2_pixel_format *pf;
- switch (format) {
- case EGL_TEXTURE_RGB:
- case EGL_TEXTURE_RGBA:
- target = GL_TEXTURE_2D;
- pf = gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888);
- break;
- case EGL_TEXTURE_EXTERNAL_WL:
- target = GL_TEXTURE_EXTERNAL_OES;
- pf = &external_pixel_format;
- break;
- default:
- wlr_log(L_ERROR, "invalid/unsupported egl buffer format");
- return false;
+ if (texture->type == WLR_GLES2_TEXTURE_GLTEX) {
+ glDeleteTextures(1, &texture->gl_tex);
}
- GLES2_DEBUG_PUSH;
- gles2_texture_ensure(tex, target);
- glBindTexture(GL_TEXTURE_2D, tex->tex_id);
GLES2_DEBUG_POP;
- EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
+ free(texture);
+}
+
+static const struct wlr_texture_impl texture_impl = {
+ .get_size = gles2_texture_get_size,
+ .write_pixels = gles2_texture_write_pixels,
+ .destroy = gles2_texture_destroy,
+};
+
+struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
+ enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
+ uint32_t height, const void *data) {
+ assert(wlr_egl_is_current(egl));
- if (tex->image) {
- wlr_egl_destroy_image(tex->egl, tex->image);
+ const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
+ if (fmt == NULL) {
+ wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32, wl_fmt);
+ return NULL;
}
- tex->image = wlr_egl_create_image(tex->egl, EGL_WAYLAND_BUFFER_WL,
- (EGLClientBuffer*) buf, attribs);
- if (!tex->image) {
- wlr_log(L_ERROR, "failed to create EGL image");
- return false;
+ struct wlr_gles2_texture *texture =
+ calloc(1, sizeof(struct wlr_gles2_texture));
+ if (texture == NULL) {
+ wlr_log(L_ERROR, "Allocation failed");
+ return NULL;
}
+ wlr_texture_init(&texture->wlr_texture, &texture_impl);
+ texture->egl = egl;
+ texture->width = width;
+ texture->height = height;
+ texture->type = WLR_GLES2_TEXTURE_GLTEX;
+ texture->has_alpha = fmt->has_alpha;
GLES2_DEBUG_PUSH;
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(target, tex->tex_id);
- glEGLImageTargetTexture2DOES(target, tex->image);
- GLES2_DEBUG_POP;
- tex->wlr_texture.valid = true;
- tex->pixel_format = pf;
-
- return true;
-}
-static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_texture,
- EGLImageKHR image, uint32_t width, uint32_t height) {
- struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
+ glGenTextures(1, &texture->gl_tex);
+ glBindTexture(GL_TEXTURE_2D, texture->gl_tex);
- tex->image = image;
- tex->pixel_format = &external_pixel_format;
- tex->wlr_texture.valid = true;
- tex->wlr_texture.width = width;
- tex->wlr_texture.height = height;
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
+ glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
+ fmt->gl_format, fmt->gl_type, data);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
- GLES2_DEBUG_PUSH;
- gles2_texture_ensure(tex, GL_TEXTURE_2D);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image);
GLES2_DEBUG_POP;
-
- return true;
+ return &texture->wlr_texture;
}
-static bool gles2_texture_upload_dmabuf(struct wlr_texture *wlr_texture,
- struct wl_resource *dmabuf_resource) {
- struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
- struct wlr_dmabuf_buffer *dmabuf =
- wlr_dmabuf_buffer_from_buffer_resource(dmabuf_resource);
+struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
+ struct wl_resource *data) {
+ assert(wlr_egl_is_current(egl));
- if (!tex->egl->egl_exts.dmabuf_import) {
- wlr_log(L_ERROR, "Want dmabuf but extension not present");
- return false;
+ if (!glEGLImageTargetTexture2DOES) {
+ return NULL;
}
- tex->wlr_texture.width = dmabuf->attributes.width;
- tex->wlr_texture.height = dmabuf->attributes.height;
-
- if (tex->image) {
- wlr_egl_destroy_image(tex->egl, tex->image);
+ struct wlr_gles2_texture *texture =
+ calloc(1, sizeof(struct wlr_gles2_texture));
+ if (texture == NULL) {
+ wlr_log(L_ERROR, "Allocation failed");
+ return NULL;
}
+ wlr_texture_init(&texture->wlr_texture, &texture_impl);
+ texture->egl = egl;
+ texture->wl_drm = data;
- if (wlr_dmabuf_buffer_has_inverted_y(dmabuf)) {
- wlr_texture->inverted_y = true;
+ EGLint fmt;
+ texture->image = wlr_egl_create_image_from_wl_drm(egl, data, &fmt,
+ &texture->width, &texture->height, &texture->inverted_y);
+ if (texture->image == NULL) {
+ free(texture);
+ return NULL;
}
GLenum target;
- const struct gles2_pixel_format *pf;
- if (dmabuf->attributes.n_planes > 1) {
- target = GL_TEXTURE_EXTERNAL_OES;
- pf = &external_pixel_format;
- } else {
+ switch (fmt) {
+ case EGL_TEXTURE_RGB:
+ case EGL_TEXTURE_RGBA:
target = GL_TEXTURE_2D;
- pf = gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888);
- }
- GLES2_DEBUG_PUSH;
- gles2_texture_ensure(tex, target);
- glBindTexture(target, tex->tex_id);
- tex->image = wlr_egl_create_image_from_dmabuf(tex->egl, &dmabuf->attributes);
- glActiveTexture(GL_TEXTURE0);
- glEGLImageTargetTexture2DOES(target, tex->image);
- GLES2_DEBUG_POP;
- tex->pixel_format = pf;
- tex->wlr_texture.valid = true;
- return true;
-}
-
-static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
- wl_resource *resource, int *width, int *height) {
- if (!wlr_dmabuf_resource_is_buffer(resource)) {
- return false;
+ texture->type = WLR_GLES2_TEXTURE_WL_DRM_GL;
+ texture->has_alpha = fmt == EGL_TEXTURE_RGBA;
+ break;
+ case EGL_TEXTURE_EXTERNAL_WL:
+ target = GL_TEXTURE_EXTERNAL_OES;
+ texture->type = WLR_GLES2_TEXTURE_WL_DRM_EXT;
+ texture->has_alpha = true;
+ break;
+ default:
+ wlr_log(L_ERROR, "Invalid or unsupported EGL buffer format");
+ free(texture);
+ return NULL;
}
- struct wlr_dmabuf_buffer *dmabuf =
- wlr_dmabuf_buffer_from_buffer_resource(resource);
- *width = dmabuf->attributes.width;
- *height = dmabuf->attributes.height;
- return true;
-}
+ GLES2_DEBUG_PUSH;
-static void gles2_texture_get_buffer_size(struct wlr_texture *texture,
- struct wl_resource *resource, int *width, int *height) {
- struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
- if (!buffer) {
- struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)texture;
- if (!glEGLImageTargetTexture2DOES) {
- return;
- }
- if (!wlr_egl_query_buffer(tex->egl, resource, EGL_WIDTH,
- (EGLint*)width)) {
- if (!gles2_texture_get_dmabuf_size(texture, resource, width,
- height)) {
- wlr_log(L_ERROR, "could not get size of the buffer");
- return;
- }
- }
- wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT, (EGLint*)height);
+ glGenTextures(1, &texture->image_tex);
+ glBindTexture(target, texture->image_tex);
+ glEGLImageTargetTexture2DOES(target, texture->image);
- return;
- }
-
- *width = wl_shm_buffer_get_width(buffer);
- *height = wl_shm_buffer_get_height(buffer);
+ GLES2_DEBUG_POP;
+ return &texture->wlr_texture;
}
-static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
- struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
+ struct wlr_dmabuf_buffer_attribs *attribs) {
+ assert(wlr_egl_is_current(egl));
- wlr_signal_emit_safe(&texture->wlr_texture.destroy_signal,
- &texture->wlr_texture);
- if (texture->tex_id) {
- GLES2_DEBUG_PUSH;
- glDeleteTextures(1, &texture->tex_id);
- GLES2_DEBUG_POP;
+ if (!glEGLImageTargetTexture2DOES) {
+ return NULL;
}
- if (texture->image) {
- wlr_egl_destroy_image(texture->egl, texture->image);
+ if (!egl->egl_exts.dmabuf_import) {
+ wlr_log(L_ERROR, "Cannot create DMA-BUF texture: EGL extension "
+ "unavailable");
+ return NULL;
}
- free(texture);
-}
-
-static const struct wlr_texture_impl texture_impl = {
- .upload_pixels = gles2_texture_upload_pixels,
- .update_pixels = gles2_texture_update_pixels,
- .upload_shm = gles2_texture_upload_shm,
- .update_shm = gles2_texture_update_shm,
- .upload_drm = gles2_texture_upload_drm,
- .upload_dmabuf = gles2_texture_upload_dmabuf,
- .upload_eglimage = gles2_texture_upload_eglimage,
- .get_buffer_size = gles2_texture_get_buffer_size,
- .destroy = gles2_texture_destroy,
-};
-
-struct wlr_texture *gles2_texture_create(struct wlr_egl *egl) {
- struct wlr_gles2_texture *texture;
- if (!(texture = calloc(1, sizeof(struct wlr_gles2_texture)))) {
+ struct wlr_gles2_texture *texture =
+ calloc(1, sizeof(struct wlr_gles2_texture));
+ if (texture == NULL) {
+ wlr_log(L_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl);
texture->egl = egl;
+ texture->width = attribs->width;
+ texture->height = attribs->height;
+ texture->type = WLR_GLES2_TEXTURE_DMABUF;
+ texture->has_alpha = true;
+ texture->inverted_y =
+ (attribs->flags & WLR_DMABUF_BUFFER_ATTRIBS_FLAGS_Y_INVERT) != 0;
+
+ texture->image = wlr_egl_create_image_from_dmabuf(egl, attribs);
+ if (texture->image == NULL) {
+ free(texture);
+ return NULL;
+ }
+
+ GLES2_DEBUG_PUSH;
+
+ glGenTextures(1, &texture->image_tex);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->image_tex);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, texture->image);
+
+ GLES2_DEBUG_POP;
return &texture->wlr_texture;
}