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authorDrew DeVault <sir@cmpwn.com>2017-08-10 08:26:16 -0400
committerDrew DeVault <sir@cmpwn.com>2017-08-10 08:26:16 -0400
commit7da43ff8b05aa5280e1b94190a8ce157a8131af4 (patch)
treeaa093edce256bcbf2fe39f7ea38e49aefbaeb2f7 /render/gles2
parent947bb2e43696198373f028567b01a1f2159d3784 (diff)
Implement wlr_surface_flush_damage
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/texture.c15
1 files changed, 10 insertions, 5 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index f29f54a3..5126ec23 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -39,7 +39,9 @@ static bool gles2_texture_update_pixels(struct wlr_texture_state *texture,
assert(texture && texture->wlr_texture->valid);
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
- if (texture->wlr_texture->format != format) {
+ if (!texture->wlr_texture->valid
+ || texture->wlr_texture->format != format
+ /* || unpack not supported */) {
return gles2_texture_upload_pixels(texture, format, stride,
width, height, pixels);
}
@@ -90,8 +92,10 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
struct wl_shm_buffer *buffer) {
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
- assert(texture && texture->wlr_texture->valid);
- if (texture->wlr_texture->format != format) {
+ assert(texture);
+ if (!texture->wlr_texture->valid
+ || texture->wlr_texture->format != format
+ /* || unpack not supported */) {
return gles2_texture_upload_shm(texture, format, buffer);
}
const struct pixel_format *fmt = texture->pixel_format;
@@ -103,8 +107,9 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
- GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
- fmt->gl_format, fmt->gl_type, pixels));
+ wlr_log(L_DEBUG, "%dx%d@%d,%d", width, height, x, y);
+ GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
+ fmt->gl_format, fmt->gl_type, pixels));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));