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authorDrew DeVault <sir@cmpwn.com>2017-08-10 22:20:21 -0400
committerGitHub <noreply@github.com>2017-08-10 22:20:21 -0400
commit6569c2b62614384b268eb20feb7818f3c0cf606c (patch)
tree4be63a8f4e2edfcecd228f23e9846403ddf39281 /render/gles2
parentfe2fbd0fad96624ab64a86b0b8eb8ead769908f2 (diff)
parentc24351681f672a2ce561b9cb6d73172dfc36c45c (diff)
Merge pull request #53 from nyorain/drm_buffer
Implement drm (egl) buffer attaching
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/renderer.c47
-rw-r--r--render/gles2/shaders.c10
-rw-r--r--render/gles2/texture.c88
3 files changed, 138 insertions, 7 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 703edd46..237dc67b 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -2,14 +2,18 @@
#include <stdlib.h>
#include <assert.h>
#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
#include <wayland-util.h>
#include <wayland-server-protocol.h>
+#include <wlr/egl.h>
+#include <wlr/backend.h>
#include <wlr/render.h>
#include <wlr/render/interface.h>
#include <wlr/render/matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
+PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES = NULL;
struct shaders shaders;
static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
@@ -65,13 +69,36 @@ static void init_default_shaders() {
if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
goto error;
}
+ if (glEGLImageTargetTexture2DOES) {
+ if (!compile_program(quad_vertex_src, fragment_src_external, &shaders.external)) {
+ goto error;
+ }
+ }
+
wlr_log(L_DEBUG, "Compiled default shaders");
return;
error:
wlr_log(L_ERROR, "Failed to set up default shaders!");
}
+static void init_image_ext() {
+ if (glEGLImageTargetTexture2DOES)
+ return;
+
+ const char *exts = (const char*) glGetString(GL_EXTENSIONS);
+ if (strstr(exts, "GL_OES_EGL_image_external")) {
+ glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
+ eglGetProcAddress("glEGLImageTargetTexture2DOES");
+ }
+
+ if (!glEGLImageTargetTexture2DOES) {
+ wlr_log(L_INFO, "Failed to load glEGLImageTargetTexture2DOES "
+ "Will not be able to attach drm buffers");
+ }
+}
+
static void init_globals() {
+ init_image_ext();
init_default_shaders();
}
@@ -97,7 +124,7 @@ static void wlr_gles2_end(struct wlr_renderer_state *state) {
}
static struct wlr_texture *wlr_gles2_texture_init(struct wlr_renderer_state *state) {
- return gles2_texture_init();
+ return gles2_texture_init(state->egl);
}
static void draw_quad() {
@@ -169,8 +196,14 @@ static const enum wl_shm_format *wlr_gles2_formats(
return formats;
}
+static bool wlr_gles2_buffer_is_drm(struct wlr_renderer_state *state,
+ struct wl_resource *buffer) {
+ EGLint format;
+ return wlr_egl_query_buffer(state->egl, buffer, EGL_TEXTURE_FORMAT, &format);
+}
+
static void wlr_gles2_destroy(struct wlr_renderer_state *state) {
- // no-op
+ free(state);
}
static struct wlr_renderer_impl wlr_renderer_impl = {
@@ -181,10 +214,16 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
.render_quad = wlr_gles2_render_quad,
.render_ellipse = wlr_gles2_render_ellipse,
.formats = wlr_gles2_formats,
+ .buffer_is_drm = wlr_gles2_buffer_is_drm,
.destroy = wlr_gles2_destroy
};
-struct wlr_renderer *wlr_gles2_renderer_init() {
+struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend) {
init_globals();
- return wlr_renderer_init(NULL, &wlr_renderer_impl);
+ struct wlr_egl *egl = wlr_backend_get_egl(backend);
+ struct wlr_renderer_state *state = calloc(1, sizeof(struct wlr_renderer_state));
+ struct wlr_renderer *renderer = wlr_renderer_init(state, &wlr_renderer_impl);
+ state->renderer = renderer;
+ state->egl = egl;
+ return renderer;
}
diff --git a/render/gles2/shaders.c b/render/gles2/shaders.c
index f5e61dd6..c1db6e20 100644
--- a/render/gles2/shaders.c
+++ b/render/gles2/shaders.c
@@ -90,3 +90,13 @@ const GLchar fragment_src_rgbx[] =
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
" gl_FragColor.a = alpha;"
"}";
+
+const GLchar fragment_src_external[] =
+"#extension GL_OES_EGL_image_external : require\n"
+"precision mediump float;"
+"uniform samplerExternalOES texture0;"
+"varying vec2 v_uv;"
+"void main() {"
+" vec4 col = texture2D(texture0, v_uv);"
+" gl_FragColor = vec4(col.rgb, col.a);"
+"}";
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 7a030f25..f2c88af5 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -5,12 +5,33 @@
#include <GLES2/gl2ext.h>
#include <wayland-util.h>
#include <wayland-server-protocol.h>
+#include <wlr/egl.h>
#include <wlr/render.h>
#include <wlr/render/interface.h>
#include <wlr/render/matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
+static struct pixel_format external_pixel_format = {
+ .wl_format = 0,
+ .depth = 0,
+ .bpp = 0,
+ .gl_format = 0,
+ .gl_type = 0,
+ .shader = &shaders.external
+};
+
+static void gles2_texture_gen_texture(struct wlr_texture_state *surface) {
+ if (surface->tex_id) {
+ return;
+ }
+
+ GL_CALL(glGenTextures(1, &surface->tex_id));
+ GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
+ GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
+ GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
+}
+
static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels) {
@@ -24,7 +45,8 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
texture->wlr_texture->height = height;
texture->wlr_texture->format = format;
texture->pixel_format = fmt;
- GL_CALL(glGenTextures(1, &texture->tex_id));
+
+ gles2_texture_gen_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
@@ -74,7 +96,7 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
texture->wlr_texture->format = format;
texture->pixel_format = fmt;
- GL_CALL(glGenTextures(1, &texture->tex_id));
+ gles2_texture_gen_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
@@ -113,6 +135,64 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
wl_shm_buffer_end_access(buffer);
+
+ return true;
+}
+
+static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
+ struct wl_resource *buf) {
+ if (!glEGLImageTargetTexture2DOES) {
+ return false;
+ }
+
+ EGLint format;
+ if (!wlr_egl_query_buffer(tex->egl, buf, EGL_TEXTURE_FORMAT, &format)) {
+ wlr_log(L_INFO, "upload_drm called with no drm buffer");
+ return false;
+ }
+
+ wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH,
+ (EGLint*)&tex->wlr_texture->width);
+ wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT,
+ (EGLint*)&tex->wlr_texture->height);
+
+ EGLint inverted_y;
+ wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
+
+ GLenum target;
+ const struct pixel_format *pf;
+ switch (format) {
+ case EGL_TEXTURE_RGB:
+ case EGL_TEXTURE_RGBA:
+ target = GL_TEXTURE_2D;
+ pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
+ break;
+ case EGL_TEXTURE_EXTERNAL_WL:
+ target = GL_TEXTURE_EXTERNAL_OES;
+ pf = &external_pixel_format;
+ break;
+ default:
+ wlr_log(L_ERROR, "invalid/unsupported egl buffer format");
+ return false;
+ }
+
+ gles2_texture_gen_texture(tex);
+ GL_CALL(glBindTexture(GL_TEXTURE_2D, tex->tex_id));
+
+ EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
+ tex->image = wlr_egl_create_image(tex->egl, EGL_WAYLAND_BUFFER_WL,
+ (EGLClientBuffer*) buf, attribs);
+ if (!tex->image) {
+ wlr_log(L_ERROR, "failed to create egl image: %s", egl_error());
+ return false;
+ }
+
+ GL_CALL(glActiveTexture(GL_TEXTURE0));
+ GL_CALL(glBindTexture(target, tex->tex_id));
+ GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
+ tex->wlr_texture->valid = true;
+ tex->pixel_format = pf;
+
return true;
}
@@ -146,15 +226,17 @@ static struct wlr_texture_impl wlr_texture_impl = {
.update_pixels = gles2_texture_update_pixels,
.upload_shm = gles2_texture_upload_shm,
.update_shm = gles2_texture_update_shm,
+ .upload_drm = gles2_texture_upload_drm,
.get_matrix = gles2_texture_get_matrix,
.bind = gles2_texture_bind,
.destroy = gles2_texture_destroy,
};
-struct wlr_texture *gles2_texture_init() {
+struct wlr_texture *gles2_texture_init(struct wlr_egl *egl) {
struct wlr_texture_state *state = calloc(sizeof(struct wlr_texture_state), 1);
struct wlr_texture *texture = wlr_texture_init(state, &wlr_texture_impl);
state->wlr_texture = texture;
+ state->egl = egl;
wl_signal_init(&texture->destroy_signal);
return texture;
}