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authorSimon Ser <contact@emersion.fr>2020-07-28 13:58:07 +0200
committerDrew DeVault <sir@cmpwn.com>2020-07-28 06:59:07 -0600
commit62da61716f28754a2d3b7151348e1ea40bc6cf66 (patch)
tree9f36134e641c4d4d5a8caebe6688bf11b5bf26ae /render/gles2
parente8872d9ed7fce59fde56c3fe33796562ac56a66c (diff)
render/gles2: make push/pop debug functions take a wlr_renderer
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/renderer.c80
-rw-r--r--render/gles2/texture.c20
2 files changed, 52 insertions, 48 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 17a9cacc..395e11bd 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -43,7 +43,7 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
glViewport(0, 0, width, height);
renderer->viewport_width = width;
@@ -56,7 +56,7 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
// XXX: maybe we should save output projection and remove some of the need
// for users to sling matricies themselves
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
}
static void gles2_end(struct wlr_renderer *wlr_renderer) {
@@ -66,12 +66,13 @@ static void gles2_end(struct wlr_renderer *wlr_renderer) {
static void gles2_clear(struct wlr_renderer *wlr_renderer,
const float color[static 4]) {
- gles2_get_renderer_in_context(wlr_renderer);
+ struct wlr_gles2_renderer *renderer =
+ gles2_get_renderer_in_context(wlr_renderer);
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
glClearColor(color[0], color[1], color[2], color[3]);
glClear(GL_COLOR_BUFFER_BIT);
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
}
static void gles2_scissor(struct wlr_renderer *wlr_renderer,
@@ -79,7 +80,7 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
if (box != NULL) {
struct wlr_box gl_box;
wlr_box_transform(&gl_box, box, WL_OUTPUT_TRANSFORM_FLIPPED_180,
@@ -90,7 +91,7 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
} else {
glDisable(GL_SCISSOR_TEST);
}
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
}
static bool gles2_render_subtexture_with_matrix(
@@ -130,7 +131,7 @@ static bool gles2_render_subtexture_with_matrix(
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex);
@@ -168,7 +169,7 @@ static bool gles2_render_subtexture_with_matrix(
glBindTexture(texture->target, 0);
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
return true;
}
@@ -182,7 +183,7 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
glUseProgram(renderer->shaders.quad.program);
glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition);
@@ -197,7 +198,7 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
}
static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
@@ -217,7 +218,7 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
0, 1, // bottom left
};
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
glUseProgram(renderer->shaders.ellipse.program);
glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition);
@@ -235,7 +236,7 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
glDisableVertexAttribArray(renderer->shaders.ellipse.pos_attrib);
glDisableVertexAttribArray(renderer->shaders.ellipse.tex_attrib);
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
}
static const enum wl_shm_format *gles2_renderer_formats(
@@ -288,10 +289,10 @@ static enum wl_shm_format gles2_preferred_read_format(
gles2_get_renderer_in_context(wlr_renderer);
GLint gl_format = -1, gl_type = -1;
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
EGLint alpha_size = -1;
eglGetConfigAttrib(renderer->egl->display, renderer->egl->config,
@@ -328,7 +329,7 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
return false;
}
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
// Make sure any pending drawing is finished before we try to read it
glFinish();
@@ -355,7 +356,7 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
}
}
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
return glGetError() == GL_NO_ERROR;
}
@@ -478,13 +479,13 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.ellipse.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
if (renderer->exts.debug_khr) {
glDisable(GL_DEBUG_OUTPUT_KHR);
@@ -519,7 +520,8 @@ static const struct wlr_renderer_impl renderer_impl = {
.blit_dmabuf = gles2_blit_dmabuf,
};
-void push_gles2_marker(const char *file, const char *func) {
+void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
+ const char *file, const char *func) {
if (!gles2_procs.glPushDebugGroupKHR) {
return;
}
@@ -530,7 +532,7 @@ void push_gles2_marker(const char *file, const char *func) {
gles2_procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
}
-void pop_gles2_marker(void) {
+void pop_gles2_debug(struct wlr_gles2_renderer *renderer) {
if (gles2_procs.glPopDebugGroupKHR) {
gles2_procs.glPopDebugGroupKHR();
}
@@ -556,8 +558,9 @@ static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
}
-static GLuint compile_shader(GLuint type, const GLchar *src) {
- PUSH_GLES2_DEBUG;
+static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
+ GLuint type, const GLchar *src) {
+ push_gles2_debug(renderer);
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
@@ -570,19 +573,20 @@ static GLuint compile_shader(GLuint type, const GLchar *src) {
shader = 0;
}
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
return shader;
}
-static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
- PUSH_GLES2_DEBUG;
+static GLuint link_program(struct wlr_gles2_renderer *renderer,
+ const GLchar *vert_src, const GLchar *frag_src) {
+ push_gles2_debug(renderer);
- GLuint vert = compile_shader(GL_VERTEX_SHADER, vert_src);
+ GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
if (!vert) {
goto error;
}
- GLuint frag = compile_shader(GL_FRAGMENT_SHADER, frag_src);
+ GLuint frag = compile_shader(renderer, GL_FRAGMENT_SHADER, frag_src);
if (!frag) {
glDeleteShader(vert);
goto error;
@@ -605,11 +609,11 @@ static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
goto error;
}
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
return prog;
error:
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
return 0;
}
@@ -715,11 +719,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
}
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
GLuint prog;
renderer->shaders.quad.program = prog =
- link_program(quad_vertex_src, quad_fragment_src);
+ link_program(renderer, quad_vertex_src, quad_fragment_src);
if (!renderer->shaders.quad.program) {
goto error;
}
@@ -728,7 +732,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.ellipse.program = prog =
- link_program(quad_vertex_src, ellipse_fragment_src);
+ link_program(renderer, quad_vertex_src, ellipse_fragment_src);
if (!renderer->shaders.ellipse.program) {
goto error;
}
@@ -738,7 +742,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.ellipse.tex_attrib = glGetAttribLocation(prog, "texcoord");
renderer->shaders.tex_rgba.program = prog =
- link_program(tex_vertex_src, tex_fragment_src_rgba);
+ link_program(renderer, tex_vertex_src, tex_fragment_src_rgba);
if (!renderer->shaders.tex_rgba.program) {
goto error;
}
@@ -750,7 +754,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord");
renderer->shaders.tex_rgbx.program = prog =
- link_program(tex_vertex_src, tex_fragment_src_rgbx);
+ link_program(renderer, tex_vertex_src, tex_fragment_src_rgbx);
if (!renderer->shaders.tex_rgbx.program) {
goto error;
}
@@ -763,7 +767,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
if (renderer->exts.egl_image_external_oes) {
renderer->shaders.tex_ext.program = prog =
- link_program(tex_vertex_src, tex_fragment_src_external);
+ link_program(renderer, tex_vertex_src, tex_fragment_src_external);
if (!renderer->shaders.tex_ext.program) {
goto error;
}
@@ -775,7 +779,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord");
}
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
@@ -788,7 +792,7 @@ error:
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
if (renderer->exts.debug_khr) {
glDisable(GL_DEBUG_OUTPUT_KHR);
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 72b69204..5375e796 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -56,7 +56,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
assert(fmt);
// TODO: what if the unpack subimage extension isn't supported?
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(texture->renderer);
glBindTexture(GL_TEXTURE_2D, texture->tex);
@@ -73,7 +73,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
glBindTexture(GL_TEXTURE_2D, 0);
- POP_GLES2_DEBUG;
+ pop_gles2_debug(texture->renderer);
wlr_egl_unset_current(texture->renderer->egl);
return true;
@@ -115,12 +115,12 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture =
get_gles2_texture_in_context(wlr_texture);
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(texture->renderer);
glDeleteTextures(1, &texture->tex);
wlr_egl_destroy_image(texture->renderer->egl, texture->image);
- POP_GLES2_DEBUG;
+ pop_gles2_debug(texture->renderer);
wlr_egl_unset_current(texture->renderer->egl);
@@ -159,7 +159,7 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
texture->has_alpha = fmt->has_alpha;
texture->wl_format = fmt->wl_format;
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_2D, texture->tex);
@@ -171,7 +171,7 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
glBindTexture(GL_TEXTURE_2D, 0);
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
@@ -228,7 +228,7 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
texture->target = GL_TEXTURE_EXTERNAL_OES;
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
@@ -236,7 +236,7 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
texture->image);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
@@ -295,14 +295,14 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
- PUSH_GLES2_DEBUG;
+ push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(texture->target, texture->tex);
gles2_procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
glBindTexture(texture->target, 0);
- POP_GLES2_DEBUG;
+ pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;