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authorDrew DeVault <sir@cmpwn.com>2017-08-10 08:41:11 -0400
committerGitHub <noreply@github.com>2017-08-10 08:41:11 -0400
commit3c12a32d1fc29cf06c36717100db41bf6d19ec3a (patch)
treefbe636c1870674b7b4a9b9370517fa7bcbf393b7 /render/gles2
parent888986b03858a28eace4ded39034eaa001321976 (diff)
parent49e97857c7f3bc4b8563ce5118a9384024f0fc56 (diff)
Merge pull request #58 from acrisci/feature/enable-gl-blending
enable gl blending
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/renderer.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 7d0db8b3..703edd46 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -83,6 +83,11 @@ static void wlr_gles2_begin(struct wlr_renderer_state *state,
int32_t width = output->width;
int32_t height = output->height;
GL_CALL(glViewport(0, 0, width, height));
+
+ // enable transparency
+ GL_CALL(glEnable(GL_BLEND));
+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+
// Note: maybe we should save output projection and remove some of the need
// for users to sling matricies themselves
}