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authorSimon Ser <contact@emersion.fr>2022-06-16 14:43:24 +0200
committerSimon Ser <contact@emersion.fr>2022-06-16 14:43:24 +0200
commit29291cb47cdaa72d1142a008fef3301dcb86dfac (patch)
tree77616ce5285dea16bc1ebe1a41e02b1ed3b80ce6 /render/gles2
parentf28c0e2046c59aeb9f014ef4c22d4517e38f4721 (diff)
render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque.
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/texture.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 57420744..d794e436 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -29,11 +29,6 @@ struct wlr_gles2_texture *gles2_get_texture(
return (struct wlr_gles2_texture *)wlr_texture;
}
-static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
- struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
- return !texture->has_alpha;
-}
-
static bool check_stride(const struct wlr_pixel_format_info *fmt,
uint32_t stride, uint32_t width) {
if (stride % (fmt->bpp / 8) != 0) {
@@ -161,7 +156,6 @@ static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
}
static const struct wlr_texture_impl texture_impl = {
- .is_opaque = gles2_texture_is_opaque,
.write_pixels = gles2_texture_write_pixels,
.destroy = gles2_texture_unref,
};