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authorSimon Ser <contact@emersion.fr>2023-02-02 22:42:42 +0100
committerSimon Ser <contact@emersion.fr>2023-02-02 22:42:42 +0100
commit0534d12b28248cf149a829b122a8c3d1b22b0003 (patch)
treeec0d538123145ee778c86a1e6122db4f5dcfa333 /render/gles2
parentcfa7696d7bd6b7b23d73922ad48631b1b0df6e02 (diff)
render/gles2: use correct type for shader type
Doesn't matter a lot, but let's try to be consistent with the GL headers.
Diffstat (limited to 'render/gles2')
-rw-r--r--render/gles2/renderer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 47c58b19..6a86b183 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -610,7 +610,7 @@ static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
}
static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
- GLuint type, const GLchar *src) {
+ GLenum type, const GLchar *src) {
push_gles2_debug(renderer);
GLuint shader = glCreateShader(type);