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authorDrew DeVault <sir@cmpwn.com>2017-08-11 09:00:26 -0400
committerDrew DeVault <sir@cmpwn.com>2017-08-11 09:00:26 -0400
commita6efb9038219562f65c20c997996b74dffed3910 (patch)
treee7339626d362849cce5cacd235b2b90f74215841 /render/gles2/texture.c
parent33753816106a2da390973491260137dd5ddb24cd (diff)
s/gen/ensure/ fixes #47
Diffstat (limited to 'render/gles2/texture.c')
-rw-r--r--render/gles2/texture.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index f2c88af5..5a28edbd 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -21,11 +21,10 @@ static struct pixel_format external_pixel_format = {
.shader = &shaders.external
};
-static void gles2_texture_gen_texture(struct wlr_texture_state *surface) {
+static void gles2_texture_ensure_texture(struct wlr_texture_state *surface) {
if (surface->tex_id) {
return;
}
-
GL_CALL(glGenTextures(1, &surface->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
@@ -46,7 +45,7 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
texture->wlr_texture->format = format;
texture->pixel_format = fmt;
- gles2_texture_gen_texture(texture);
+ gles2_texture_ensure_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
@@ -96,7 +95,7 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
texture->wlr_texture->format = format;
texture->pixel_format = fmt;
- gles2_texture_gen_texture(texture);
+ gles2_texture_ensure_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
@@ -176,7 +175,7 @@ static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
return false;
}
- gles2_texture_gen_texture(tex);
+ gles2_texture_ensure_texture(tex);
GL_CALL(glBindTexture(GL_TEXTURE_2D, tex->tex_id));
EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };