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author | Markus Ongyerth <ongy@ongy.net> | 2018-07-19 11:35:00 +0200 |
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committer | Markus Ongyerth <ongy@ongy.net> | 2018-07-19 11:35:00 +0200 |
commit | 454f2a84a8710cb9bcf69918d15c22e558a9592e (patch) | |
tree | 66cb792ec2b98bd90cae8f87839b44c3cb9dd394 /render/gles2/texture.c | |
parent | 2a58d4467f83c5660bbee6733a73cc1ed92ca478 (diff) |
tablet-v2 tablet_pad grab implementation
Implement the basic logic for tablet-v2 tablet_pad's grabs. And plug in
the default grab.
Features like "holding" the focus should be implemented via grabs, like
they are for pointer and keyboard.
Diffstat (limited to 'render/gles2/texture.c')
0 files changed, 0 insertions, 0 deletions