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author | Simon Ser <contact@emersion.fr> | 2022-11-07 15:11:10 +0100 |
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committer | Simon Ser <contact@emersion.fr> | 2022-11-28 23:50:41 +0000 |
commit | 2a414c896ec7a4e492d81bc758248c920b47e8d1 (patch) | |
tree | 5f8924fcac7f5bb2b4cb68548a72c051b6091cef /render/gles2/shaders/tex_rgbx.frag | |
parent | 0730552e858361256a9aea42cbfda0f93217df74 (diff) |
render/vulkan: destroy textures after command buffer completes
We need to wait for any pending command buffer to complete before
we're able to fully destroy a struct wlr_vk_texture: the Vulkan
spec requires the VkDescriptorSet to be kept alive.
So far we've done this in vulkan_end(), after blocking until the
command buffer completes. We'll soon stop blocking, so move this
logic in get_command_buffer(), where we check which commands buffers
have completed in a non-blocking fashion.
Diffstat (limited to 'render/gles2/shaders/tex_rgbx.frag')
0 files changed, 0 insertions, 0 deletions