diff options
author | Simon Ser <contact@emersion.fr> | 2022-10-27 16:05:50 +0200 |
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committer | Simon Ser <contact@emersion.fr> | 2022-10-28 13:49:03 +0200 |
commit | 4d04144b9254335c74f54c6e282904ec0c54c9dd (patch) | |
tree | 863bac9e96562cbe55fd1f879f2b20a5217ee512 /render/gles2/shaders/quad.vert | |
parent | d69018c195d1bb8e6919e73a1709d03a9ae98f38 (diff) |
render/gles2: de-duplicate vertex shaders
The vertex shaders for quads and textures are identical.
Diffstat (limited to 'render/gles2/shaders/quad.vert')
-rw-r--r-- | render/gles2/shaders/quad.vert | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/render/gles2/shaders/quad.vert b/render/gles2/shaders/quad.vert deleted file mode 100644 index 9cebb458..00000000 --- a/render/gles2/shaders/quad.vert +++ /dev/null @@ -1,9 +0,0 @@ -uniform mat3 proj; -attribute vec2 pos; -attribute vec2 texcoord; -varying vec2 v_texcoord; - -void main() { - gl_Position = vec4(proj * vec3(pos, 1.0), 1.0); - v_texcoord = texcoord; -} |