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authorSimon Ser <contact@emersion.fr>2022-10-27 16:05:50 +0200
committerSimon Ser <contact@emersion.fr>2022-10-28 13:49:03 +0200
commit4d04144b9254335c74f54c6e282904ec0c54c9dd (patch)
tree863bac9e96562cbe55fd1f879f2b20a5217ee512 /render/gles2/shaders/meson.build
parentd69018c195d1bb8e6919e73a1709d03a9ae98f38 (diff)
render/gles2: de-duplicate vertex shaders
The vertex shaders for quads and textures are identical.
Diffstat (limited to 'render/gles2/shaders/meson.build')
-rw-r--r--render/gles2/shaders/meson.build3
1 files changed, 1 insertions, 2 deletions
diff --git a/render/gles2/shaders/meson.build b/render/gles2/shaders/meson.build
index 626c2b14..79454d9a 100644
--- a/render/gles2/shaders/meson.build
+++ b/render/gles2/shaders/meson.build
@@ -1,9 +1,8 @@
embed = find_program('./embed.sh', native: true)
shaders = [
- 'quad.vert',
+ 'common.vert',
'quad.frag',
- 'tex.vert',
'tex_rgba.frag',
'tex_rgbx.frag',
'tex_external.frag',