diff options
author | Simon Ser <contact@emersion.fr> | 2022-10-27 16:05:50 +0200 |
---|---|---|
committer | Simon Ser <contact@emersion.fr> | 2022-10-28 13:49:03 +0200 |
commit | 4d04144b9254335c74f54c6e282904ec0c54c9dd (patch) | |
tree | 863bac9e96562cbe55fd1f879f2b20a5217ee512 /render/gles2/shaders/meson.build | |
parent | d69018c195d1bb8e6919e73a1709d03a9ae98f38 (diff) |
render/gles2: de-duplicate vertex shaders
The vertex shaders for quads and textures are identical.
Diffstat (limited to 'render/gles2/shaders/meson.build')
-rw-r--r-- | render/gles2/shaders/meson.build | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/render/gles2/shaders/meson.build b/render/gles2/shaders/meson.build index 626c2b14..79454d9a 100644 --- a/render/gles2/shaders/meson.build +++ b/render/gles2/shaders/meson.build @@ -1,9 +1,8 @@ embed = find_program('./embed.sh', native: true) shaders = [ - 'quad.vert', + 'common.vert', 'quad.frag', - 'tex.vert', 'tex_rgba.frag', 'tex_rgbx.frag', 'tex_external.frag', |