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authorSimon Ser <contact@emersion.fr>2022-10-27 16:05:50 +0200
committerSimon Ser <contact@emersion.fr>2022-10-28 13:49:03 +0200
commit4d04144b9254335c74f54c6e282904ec0c54c9dd (patch)
tree863bac9e96562cbe55fd1f879f2b20a5217ee512 /render/gles2/shaders/common.vert
parentd69018c195d1bb8e6919e73a1709d03a9ae98f38 (diff)
render/gles2: de-duplicate vertex shaders
The vertex shaders for quads and textures are identical.
Diffstat (limited to 'render/gles2/shaders/common.vert')
-rw-r--r--render/gles2/shaders/common.vert9
1 files changed, 9 insertions, 0 deletions
diff --git a/render/gles2/shaders/common.vert b/render/gles2/shaders/common.vert
new file mode 100644
index 00000000..9cebb458
--- /dev/null
+++ b/render/gles2/shaders/common.vert
@@ -0,0 +1,9 @@
+uniform mat3 proj;
+attribute vec2 pos;
+attribute vec2 texcoord;
+varying vec2 v_texcoord;
+
+void main() {
+ gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
+ v_texcoord = texcoord;
+}