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author | Tudor Brindus <me@tbrindus.ca> | 2020-04-28 16:15:00 -0400 |
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committer | Simon Ser <contact@emersion.fr> | 2020-04-30 12:08:42 +0200 |
commit | d6983346209fc97991f3c2d8abdc57cb90f40ffe (patch) | |
tree | 3dbf881e3911f03442d98853e25144899fda99cd /render/gles2/shaders.c | |
parent | 906c0766df2fec4bd32c316fd1b0d46fded5fc84 (diff) |
input/tablet: clear focused surface on surface destroy
Otherwise, we can end up left with a dangling pointer to a
previously-focused, now-destroyed surface.
Fixes swaywm/sway#5264.
Diffstat (limited to 'render/gles2/shaders.c')
0 files changed, 0 insertions, 0 deletions