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author | emersion <contact@emersion.fr> | 2018-03-24 18:30:28 -0400 |
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committer | emersion <contact@emersion.fr> | 2018-03-24 23:48:32 -0400 |
commit | c63d94483b1e52817ca01ca82a867a78ebd39fa6 (patch) | |
tree | 46ec0a24a43aeff6513ca7a8a8ec25eb0c70e8e7 /render/gles2/shaders.c | |
parent | 80d3561d325335e92b196f7cb5797eea9d71d17d (diff) |
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
Diffstat (limited to 'render/gles2/shaders.c')
0 files changed, 0 insertions, 0 deletions