diff options
author | emersion <contact@emersion.fr> | 2018-03-15 15:33:58 +0100 |
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committer | emersion <contact@emersion.fr> | 2018-03-15 15:33:58 +0100 |
commit | 824a95ad19062e867178593f0937d14049422989 (patch) | |
tree | 1ad1793d6e7379979340eff1f0385afa549ea58d /render/gles2/shaders.c | |
parent | d26b67cb06509fb39d9ed473a5d27b1f241ff635 (diff) |
matrix: use 2D matrices
Diffstat (limited to 'render/gles2/shaders.c')
-rw-r--r-- | render/gles2/shaders.c | 67 |
1 files changed, 33 insertions, 34 deletions
diff --git a/render/gles2/shaders.c b/render/gles2/shaders.c index 46a10248..9d3a67c2 100644 --- a/render/gles2/shaders.c +++ b/render/gles2/shaders.c @@ -3,29 +3,29 @@ // Colored quads const GLchar quad_vertex_src[] = -"uniform mat4 proj;" +"uniform mat3 proj;" "uniform vec4 color;" "attribute vec2 pos;" "attribute vec2 texcoord;" "varying vec4 v_color;" "varying vec2 v_texcoord;" -"mat4 transpose(in mat4 inMatrix) {" -" vec4 i0 = inMatrix[0];" -" vec4 i1 = inMatrix[1];" -" vec4 i2 = inMatrix[2];" -" vec4 i3 = inMatrix[3];" -" mat4 outMatrix = mat4(" -" vec4(i0.x, i1.x, i2.x, i3.x)," -" vec4(i0.y, i1.y, i2.y, i3.y)," -" vec4(i0.z, i1.z, i2.z, i3.z)," -" vec4(i0.w, i1.w, i2.w, i3.w)" -" );" -" return outMatrix;" +"" +"mat3 transpose(in mat3 inMatrix) {" +" vec3 i0 = inMatrix[0];" +" vec3 i1 = inMatrix[1];" +" vec3 i2 = inMatrix[2];" +" mat3 outMatrix = mat3(" +" vec3(i0.x, i1.x, i2.x)," +" vec3(i0.y, i1.y, i2.y)," +" vec3(i0.z, i1.z, i2.z)" +" );" +" return outMatrix;" "}" +"" "void main() {" -" gl_Position = transpose(proj) * vec4(pos, 0.0, 1.0);" -" v_color = color;" -" v_texcoord = texcoord;" +" gl_Position = vec4(transpose(proj) * vec3(pos, 1.0), 1.0);" +" v_color = color;" +" v_texcoord = texcoord;" "}"; const GLchar quad_fragment_src[] = @@ -49,26 +49,25 @@ const GLchar ellipse_fragment_src[] = // Textured quads const GLchar vertex_src[] = -"uniform mat4 proj;" +"uniform mat3 proj;" "attribute vec2 pos;" "attribute vec2 texcoord;" "varying vec2 v_texcoord;" -"mat4 transpose(in mat4 inMatrix) {" -" vec4 i0 = inMatrix[0];" -" vec4 i1 = inMatrix[1];" -" vec4 i2 = inMatrix[2];" -" vec4 i3 = inMatrix[3];" -" mat4 outMatrix = mat4(" -" vec4(i0.x, i1.x, i2.x, i3.x)," -" vec4(i0.y, i1.y, i2.y, i3.y)," -" vec4(i0.z, i1.z, i2.z, i3.z)," -" vec4(i0.w, i1.w, i2.w, i3.w)" -" );" "" -" return outMatrix;" +"mat3 transpose(in mat3 inMatrix) {" +" vec3 i0 = inMatrix[0];" +" vec3 i1 = inMatrix[1];" +" vec3 i2 = inMatrix[2];" +" mat3 outMatrix = mat3(" +" vec3(i0.x, i1.x, i2.x)," +" vec3(i0.y, i1.y, i2.y)," +" vec3(i0.z, i1.z, i2.z)" +" );" +" return outMatrix;" "}" +"" "void main() {" -" gl_Position = transpose(proj) * vec4(pos, 0.0, 1.0);" +" gl_Position = vec4(transpose(proj) * vec3(pos, 1.0), 1.0);" " v_texcoord = texcoord;" "}"; @@ -87,8 +86,8 @@ const GLchar fragment_src_rgbx[] = "uniform sampler2D tex;" "uniform float alpha;" "void main() {" -" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;" -" gl_FragColor.a = alpha;" +" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;" +" gl_FragColor.a = alpha;" "}"; const GLchar fragment_src_external[] = @@ -97,6 +96,6 @@ const GLchar fragment_src_external[] = "varying vec2 v_texcoord;" "uniform samplerExternalOES texture0;" "void main() {" -" vec4 col = texture2D(texture0, v_texcoord);" -" gl_FragColor = vec4(col.rgb, col.a);" +" vec4 col = texture2D(texture0, v_texcoord);" +" gl_FragColor = vec4(col.rgb, col.a);" "}"; |