diff options
author | Sebastian Krzyszkowiak <dos@dosowisko.net> | 2019-02-22 04:03:29 +0100 |
---|---|---|
committer | emersion <contact@emersion.fr> | 2019-02-22 19:13:57 +0100 |
commit | 4f66565606c8958684c00f28d0b4996904c041bc (patch) | |
tree | a5d11f2438e74df7febe11238892f76ab7da7831 /render/gles2/shaders.c | |
parent | de56ea6b1e3cfa41981fd4dd349b0eef852aee23 (diff) |
rootston: surface_at: check for fullscreen surfaces in between TOP and OVERLAY layers
Input order didn't match rendering order, causing pointer events to go into surfaces
that were completely obscured by others (like a LAYER_TOP panel behind a fullscreen
window).
Diffstat (limited to 'render/gles2/shaders.c')
0 files changed, 0 insertions, 0 deletions