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author | Simon Ser <contact@emersion.fr> | 2019-11-12 15:32:08 +0100 |
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committer | Drew DeVault <sir@cmpwn.com> | 2019-11-13 10:15:19 -0500 |
commit | 1e568d84dfd40e7a106a2afc74cdd7d39ba9a7dd (patch) | |
tree | a37aaf4a2ca74ceda6e08f6c0c2df304782ac740 /render/gles2/shaders.c | |
parent | 4c9423278a66ddb9cb03cee33473b1332150230f (diff) |
backend/wayland: add support for relative-pointer-unstable-v1
We just send relative motion events alongside absolute motion events.
Compositors can figure out how absolute and relative events are related
(e.g. whether they have been triggered by the same logical event) with
the frame event.
Diffstat (limited to 'render/gles2/shaders.c')
0 files changed, 0 insertions, 0 deletions