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authorDrew DeVault <sir@cmpwn.com>2017-06-23 11:46:03 -0400
committerDrew DeVault <sir@cmpwn.com>2017-06-23 11:46:09 -0400
commitf252c5a79214a3d3cd7ab3f239050b234e4ae9e2 (patch)
tree9b8dfdac066005f16edf219448cac42cea77bedc /render/gles2/renderer.c
parentb18209c904f421f3065d610718d7d9e9b8b9211f (diff)
Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
Diffstat (limited to 'render/gles2/renderer.c')
-rw-r--r--render/gles2/renderer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 07647f2f..623f378e 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -142,7 +142,7 @@ static bool wlr_gles2_render_surface(struct wlr_renderer_state *state,
}
gles2_flush_errors();
wlr_surface_bind(surface);
- GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
+ GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
draw_quad();
return true;
}