diff options
author | Drew DeVault <sir@cmpwn.com> | 2017-06-23 11:46:03 -0400 |
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committer | Drew DeVault <sir@cmpwn.com> | 2017-06-23 11:46:09 -0400 |
commit | f252c5a79214a3d3cd7ab3f239050b234e4ae9e2 (patch) | |
tree | 9b8dfdac066005f16edf219448cac42cea77bedc /render/gles2/renderer.c | |
parent | b18209c904f421f3065d610718d7d9e9b8b9211f (diff) |
Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
Diffstat (limited to 'render/gles2/renderer.c')
-rw-r--r-- | render/gles2/renderer.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 07647f2f..623f378e 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -142,7 +142,7 @@ static bool wlr_gles2_render_surface(struct wlr_renderer_state *state, } gles2_flush_errors(); wlr_surface_bind(surface); - GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix)); + GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix)); draw_quad(); return true; } |