diff options
| author | Drew DeVault <sir@cmpwn.com> | 2017-06-23 11:38:45 -0400 | 
|---|---|---|
| committer | Drew DeVault <sir@cmpwn.com> | 2017-06-23 11:38:45 -0400 | 
| commit | b18209c904f421f3065d610718d7d9e9b8b9211f (patch) | |
| tree | f1b5bcf3c1c7ee50e4a2a3f03c68c1136ef4ed44 /render/gles2/renderer.c | |
| parent | 168f0955ab5d6b614eb841bcb0ea684dd9105ef8 (diff) | |
| download | wlroots-b18209c904f421f3065d610718d7d9e9b8b9211f.tar.xz | |
Switch to GLES2
Closes #13
Diffstat (limited to 'render/gles2/renderer.c')
| -rw-r--r-- | render/gles2/renderer.c | 183 | 
1 files changed, 183 insertions, 0 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c new file mode 100644 index 00000000..07647f2f --- /dev/null +++ b/render/gles2/renderer.c @@ -0,0 +1,183 @@ +#include <stdint.h> +#include <stdlib.h> +#include <assert.h> +#include <GLES2/gl2.h> +#include <wayland-util.h> +#include <wayland-server-protocol.h> +#include <wlr/render.h> +#include <wlr/render/interface.h> +#include <wlr/render/matrix.h> +#include <wlr/util/log.h> +#include "render/gles2.h" + +static struct { +	bool initialized; +	GLuint rgb, rgba; +	GLuint quad; +	GLuint ellipse; +} shaders; + +static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) { +	*shader = GL_CALL(glCreateShader(type)); +	int len = strlen(src); +	GL_CALL(glShaderSource(*shader, 1, &src, &len)); +	GL_CALL(glCompileShader(*shader)); +	GLint success; +	GL_CALL(glGetShaderiv(*shader, GL_COMPILE_STATUS, &success)); +	if (success == GL_FALSE) { +		GLint loglen; +		GL_CALL(glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen)); +		GLchar msg[loglen]; +		GL_CALL(glGetShaderInfoLog(*shader, loglen, &loglen, msg)); +		wlr_log(L_ERROR, "Shader compilation failed"); +		wlr_log(L_ERROR, "%s", msg); +		exit(1); +		return false; +	} +	return true; +} + +static bool compile_program(const GLchar *vert_src, +		const GLchar *frag_src, GLuint *program) { +	GLuint vertex, fragment; +	if (!compile_shader(GL_VERTEX_SHADER, vert_src, &vertex)) { +		return false; +	} +	if (!compile_shader(GL_FRAGMENT_SHADER, frag_src, &fragment)) { +		glDeleteProgram(vertex); +		return false; +	} +	*program = GL_CALL(glCreateProgram()); +	GL_CALL(glAttachShader(*program, vertex)); +	GL_CALL(glAttachShader(*program, fragment)); +	GL_CALL(glLinkProgram(*program)); +	return true; +} + +static void init_default_shaders() { +	if (shaders.initialized) { +		return; +	} +	if (!compile_program(vertex_src, fragment_src_RGB, &shaders.rgb)) { +		goto error; +	} +	if (!compile_program(vertex_src, fragment_src_RGBA, &shaders.rgba)) { +		goto error; +	} +	if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) { +		goto error; +	} +	if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) { +		goto error; +	} +	wlr_log(L_DEBUG, "Compiled default shaders"); +	return; +error: +	wlr_log(L_ERROR, "Failed to set up default shaders!"); +} + +static void init_globals() { +	init_default_shaders(); +} + +static void wlr_gles2_begin(struct wlr_renderer_state *state, +		struct wlr_output *output) { +	// TODO: let users customize the clear color? +	GL_CALL(glClearColor(0.25f, 0.25f, 0.25f, 1)); +	GL_CALL(glClear(GL_COLOR_BUFFER_BIT)); +	int32_t width = output->width; +	int32_t height = output->height; +	GL_CALL(glViewport(0, 0, width, height)); +	// Note: maybe we should save output projection and remove some of the need +	// for users to sling matricies themselves +} + +static void wlr_gles2_end(struct wlr_renderer_state *state) { +	// no-op +} + +static struct wlr_surface *wlr_gles2_surface_init(struct wlr_renderer_state *state) { +	return gles2_surface_init(); +} + +static void draw_quad() { +	GLfloat verts[] = { +		1, 0, // top right +		0, 0, // top left +		1, 1, // bottom right +		0, 1, // bottom left +	}; +	GLfloat texcoord[] = { +		1, 0, // top right +		0, 0, // top left +		1, 1, // bottom right +		0, 1, // bottom left +	}; + +	GL_CALL(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts)); +	GL_CALL(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord)); + +	GL_CALL(glEnableVertexAttribArray(0)); +	GL_CALL(glEnableVertexAttribArray(1)); + +	GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); + +	GL_CALL(glDisableVertexAttribArray(0)); +	GL_CALL(glDisableVertexAttribArray(1)); +} + +static bool wlr_gles2_render_surface(struct wlr_renderer_state *state, +		struct wlr_surface *surface, const float (*matrix)[16]) { +	assert(surface && surface->valid); +	switch (surface->format) { +	case GL_RGB: +		GL_CALL(glUseProgram(shaders.rgb)); +		break; +	case GL_RGBA: +		GL_CALL(glUseProgram(shaders.rgba)); +		break; +	default: +		wlr_log(L_ERROR, "No shader for this surface format"); +		return false; +	} +	gles2_flush_errors(); +	wlr_surface_bind(surface); +	GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix)); +	draw_quad(); +	return true; +} + +static void wlr_gles2_render_quad(struct wlr_renderer_state *state, +		const float (*color)[4], const float (*matrix)[16]) { +	GL_CALL(glUseProgram(shaders.quad)); +	GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix)); +	GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3])); +	draw_quad(); +} + +static void wlr_gles2_render_ellipse(struct wlr_renderer_state *state, +		const float (*color)[4], const float (*matrix)[16]) { +	GL_CALL(glUseProgram(shaders.ellipse)); +	GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix)); +	GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3])); +	draw_quad(); +} + +static void wlr_gles2_destroy(struct wlr_renderer_state *state) { +	// no-op +} + +static struct wlr_renderer_impl wlr_renderer_impl = { +	.begin = wlr_gles2_begin, +	.end = wlr_gles2_end, +	.surface_init = wlr_gles2_surface_init, +	.render_with_matrix = wlr_gles2_render_surface, +	.render_quad = wlr_gles2_render_quad, +	.render_ellipse = wlr_gles2_render_ellipse, +	.destroy = wlr_gles2_destroy +}; + +struct wlr_renderer *wlr_gles2_renderer_init() { +	init_globals(); +	return wlr_renderer_init(NULL, &wlr_renderer_impl); +}  | 
