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authorRose Hudson <rose@krx.sh>2023-06-02 10:25:07 +0100
committerSimon Ser <contact@emersion.fr>2023-06-05 19:50:07 +0000
commit9e8947e4d51ddafb40887b8a8ebfb1873615f9b6 (patch)
tree9a5e01483d36e8f661fbfe3ad922d65206486613 /render/gles2/renderer.c
parentbd834fe8d1b9b380391f68c89dcdf35bdcaf64c0 (diff)
add render timer API
Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there.
Diffstat (limited to 'render/gles2/renderer.c')
-rw-r--r--render/gles2/renderer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 414d5feb..c330d7ad 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -537,7 +537,7 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
}
static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
- struct wlr_buffer *wlr_buffer) {
+ struct wlr_buffer *wlr_buffer, struct wlr_buffer_pass_options *options) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
if (!wlr_egl_make_current(renderer->egl)) {
return NULL;