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authoremersion <contact@emersion.fr>2018-03-20 19:14:33 +0100
committeremersion <contact@emersion.fr>2018-03-20 19:14:33 +0100
commit95e86e675a7eef326958ab9047ff4ca0d0182cfc (patch)
treeb2fee8169b1320fc787276c882279e05ffdb119a /render/gles2/renderer.c
parentff2e08aa7481517d0bd4379ff0d0b51098f72064 (diff)
render/gles2: remove global state, use OpenGL debug extension
Diffstat (limited to 'render/gles2/renderer.c')
-rw-r--r--render/gles2/renderer.c448
1 files changed, 299 insertions, 149 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index f525869d..14eea666 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -2,145 +2,80 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdint.h>
+#include <stdio.h>
#include <stdlib.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
#include <wlr/backend.h>
-#include <wlr/render/wlr_renderer.h>
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
+#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
#include "glapi.h"
-struct shaders shaders;
-
-static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
- *shader = GL_CALL(glCreateShader(type));
- int len = strlen(src);
- GL_CALL(glShaderSource(*shader, 1, &src, &len));
- GL_CALL(glCompileShader(*shader));
- GLint success;
- GL_CALL(glGetShaderiv(*shader, GL_COMPILE_STATUS, &success));
- if (success == GL_FALSE) {
- GLint loglen;
- GL_CALL(glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen));
- GLchar msg[loglen];
- GL_CALL(glGetShaderInfoLog(*shader, loglen, &loglen, msg));
- wlr_log(L_ERROR, "Shader compilation failed");
- wlr_log(L_ERROR, "%s", msg);
- glDeleteShader(*shader);
- return false;
- }
- return true;
-}
+static const struct wlr_renderer_impl renderer_impl;
-static bool compile_program(const GLchar *vert_src,
- const GLchar *frag_src, GLuint *program) {
- GLuint vertex, fragment;
- if (!compile_shader(GL_VERTEX_SHADER, vert_src, &vertex)) {
- return false;
- }
- if (!compile_shader(GL_FRAGMENT_SHADER, frag_src, &fragment)) {
- glDeleteShader(vertex);
- return false;
- }
- *program = GL_CALL(glCreateProgram());
- GL_CALL(glAttachShader(*program, vertex));
- GL_CALL(glAttachShader(*program, fragment));
- GL_CALL(glLinkProgram(*program));
- GLint success;
- GL_CALL(glGetProgramiv(*program, GL_LINK_STATUS, &success));
- if (success == GL_FALSE) {
- GLint loglen;
- GL_CALL(glGetProgramiv(*program, GL_INFO_LOG_LENGTH, &loglen));
- GLchar msg[loglen];
- GL_CALL(glGetProgramInfoLog(*program, loglen, &loglen, msg));
- wlr_log(L_ERROR, "Program link failed");
- wlr_log(L_ERROR, "%s", msg);
- glDeleteProgram(*program);
- glDeleteShader(vertex);
- glDeleteShader(fragment);
- return false;
- }
- glDetachShader(*program, vertex);
- glDetachShader(*program, fragment);
- glDeleteShader(vertex);
- glDeleteShader(fragment);
-
- return true;
+static struct wlr_gles2_renderer *gles2_get_renderer(
+ struct wlr_renderer *wlr_renderer) {
+ assert(wlr_renderer->impl == &renderer_impl);
+ struct wlr_gles2_renderer *renderer =
+ (struct wlr_gles2_renderer *)wlr_renderer;
+ assert(eglGetCurrentContext() == renderer->egl->context);
+ return renderer;
}
-static void init_default_shaders() {
- if (shaders.initialized) {
- return;
- }
- if (!compile_program(vertex_src, fragment_src_rgba, &shaders.rgba)) {
- goto error;
- }
- if (!compile_program(vertex_src, fragment_src_rgbx, &shaders.rgbx)) {
- goto error;
- }
- if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
- goto error;
- }
- if (!compile_program(quad_vertex_src, ellipse_fragment_src,
- &shaders.ellipse)) {
- goto error;
- }
- if (glEGLImageTargetTexture2DOES) {
- if (!compile_program(vertex_src, fragment_src_external,
- &shaders.external)) {
- goto error;
- }
- }
-
- wlr_log(L_DEBUG, "Compiled default shaders");
- shaders.initialized = true;
- return;
-error:
- wlr_log(L_ERROR, "Failed to set up default shaders!");
-}
+static void gles2_begin(struct wlr_renderer *wlr_renderer,
+ struct wlr_output *output) {
+ gles2_get_renderer(wlr_renderer);
-static void init_globals() {
- init_default_shaders();
-}
+ GLES2_DEBUG_PUSH;
-static void wlr_gles2_begin(struct wlr_renderer *wlr_renderer,
- struct wlr_output *output) {
- GL_CALL(glViewport(0, 0, output->width, output->height));
+ glViewport(0, 0, output->width, output->height);
// enable transparency
- GL_CALL(glEnable(GL_BLEND));
- GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- // Note: maybe we should save output projection and remove some of the need
+ // XXX: maybe we should save output projection and remove some of the need
// for users to sling matricies themselves
+
+ GLES2_DEBUG_POP;
}
-static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) {
+static void gles2_end(struct wlr_renderer *wlr_renderer) {
+ gles2_get_renderer(wlr_renderer);
// no-op
}
-static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer,
+static void gles2_clear(struct wlr_renderer *wlr_renderer,
const float color[static 4]) {
+ gles2_get_renderer(wlr_renderer);
+
+ GLES2_DEBUG_PUSH;
glClearColor(color[0], color[1], color[2], color[3]);
glClear(GL_COLOR_BUFFER_BIT);
+ GLES2_DEBUG_POP;
}
-static void wlr_gles2_scissor(struct wlr_renderer *wlr_renderer,
+static void gles2_scissor(struct wlr_renderer *wlr_renderer,
struct wlr_box *box) {
+ gles2_get_renderer(wlr_renderer);
+
+ GLES2_DEBUG_PUSH;
if (box != NULL) {
glScissor(box->x, box->y, box->width, box->height);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
+ GLES2_DEBUG_POP;
}
-static struct wlr_texture *wlr_gles2_texture_create(
+static struct wlr_texture *gles2_renderer_texture_create(
struct wlr_renderer *wlr_renderer) {
+ assert(wlr_renderer->impl == &renderer_impl);
struct wlr_gles2_renderer *renderer =
(struct wlr_gles2_renderer *)wlr_renderer;
return gles2_texture_create(renderer->egl);
@@ -160,69 +95,93 @@ static void draw_quad() {
0, 1, // bottom left
};
- GL_CALL(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts));
- GL_CALL(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord));
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
- GL_CALL(glEnableVertexAttribArray(0));
- GL_CALL(glEnableVertexAttribArray(1));
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
- GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- GL_CALL(glDisableVertexAttribArray(0));
- GL_CALL(glDisableVertexAttribArray(1));
+ glDisableVertexAttribArray(0);
+ glDisableVertexAttribArray(1);
}
-static bool wlr_gles2_render_texture_with_matrix(
- struct wlr_renderer *wlr_renderer, struct wlr_texture *texture,
+static bool gles2_render_texture_with_matrix(
+ struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
const float matrix[static 9], float alpha) {
- if (!texture || !texture->valid) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+ if (!wlr_texture->valid) {
wlr_log(L_ERROR, "attempt to render invalid texture");
return false;
}
+ GLuint prog = renderer->shaders.tex_rgba;
+ if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
+ prog = renderer->shaders.tex_ext;
+ } else if (texture->pixel_format->wl_format == WL_SHM_FORMAT_XRGB8888 ||
+ texture->pixel_format->wl_format == WL_SHM_FORMAT_XBGR8888) {
+ prog = renderer->shaders.tex_rgbx;
+ }
+
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
- wlr_texture_bind(texture);
- GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, transposition));
- GL_CALL(glUniform1i(1, texture->inverted_y));
- GL_CALL(glUniform1f(3, alpha));
+ GLES2_DEBUG_PUSH;
+ glBindTexture(texture->target, texture->tex_id);
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glUseProgram(prog);
+
+ glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
+ glUniform1i(1, wlr_texture->inverted_y);
+ glUniform1f(3, alpha);
draw_quad();
+ GLES2_DEBUG_POP;
return true;
}
-static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
+static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
- GL_CALL(glUseProgram(shaders.quad));
- GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, transposition));
- GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
+ GLES2_DEBUG_PUSH;
+ glUseProgram(renderer->shaders.quad);
+ glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
+ glUniform4f(1, color[0], color[1], color[2], color[3]);
draw_quad();
+ GLES2_DEBUG_POP;
}
-static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
+static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
- GL_CALL(glUseProgram(shaders.ellipse));
- GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, transposition));
- GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
+ GLES2_DEBUG_PUSH;
+ glUseProgram(renderer->shaders.ellipse);
+ glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
+ glUniform4f(1, color[0], color[1], color[2], color[3]);
draw_quad();
+ GLES2_DEBUG_POP;
}
-static const enum wl_shm_format *wlr_gles2_formats(
+static const enum wl_shm_format *gles2_formats(
struct wlr_renderer *renderer, size_t *len) {
- static enum wl_shm_format formats[] = {
+ static const enum wl_shm_format formats[] = {
WL_SHM_FORMAT_ARGB8888,
WL_SHM_FORMAT_XRGB8888,
WL_SHM_FORMAT_ABGR8888,
@@ -232,25 +191,29 @@ static const enum wl_shm_format *wlr_gles2_formats(
return formats;
}
-static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
+static bool gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *buffer) {
- struct wlr_gles2_renderer *renderer =
- (struct wlr_gles2_renderer *)wlr_renderer;
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+
EGLint format;
- return wlr_egl_query_buffer(renderer->egl, buffer,
- EGL_TEXTURE_FORMAT, &format);
+ return wlr_egl_query_buffer(renderer->egl, buffer, EGL_TEXTURE_FORMAT,
+ &format);
}
-static bool wlr_gles2_read_pixels(struct wlr_renderer *renderer,
+static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
uint32_t dst_y, void *data) {
- const struct pixel_format *fmt = gl_format_for_wl_format(wl_fmt);
+ gles2_get_renderer(wlr_renderer);
+
+ const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
if (fmt == NULL) {
wlr_log(L_ERROR, "Cannot read pixels: unsupported pixel format");
return false;
}
+ GLES2_DEBUG_PUSH;
+
// Make sure any pending drawing is finished before we try to read it
glFinish();
@@ -262,38 +225,225 @@ static bool wlr_gles2_read_pixels(struct wlr_renderer *renderer,
fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
}
+ GLES2_DEBUG_POP;
+
return true;
}
-static bool wlr_gles2_format_supported(struct wlr_renderer *r,
+static bool gles2_format_supported(struct wlr_renderer *r,
enum wl_shm_format wl_fmt) {
- return gl_format_for_wl_format(wl_fmt);
+ return gles2_format_from_wl(wl_fmt) != NULL;
+}
+
+static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+
+ wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
+
+ GLES2_DEBUG_PUSH;
+ glDeleteProgram(renderer->shaders.quad);
+ glDeleteProgram(renderer->shaders.ellipse);
+ glDeleteProgram(renderer->shaders.tex_rgba);
+ glDeleteProgram(renderer->shaders.tex_rgbx);
+ glDeleteProgram(renderer->shaders.tex_ext);
+ GLES2_DEBUG_POP;
+
+ if (glDebugMessageCallbackKHR) {
+ glDisable(GL_DEBUG_OUTPUT_KHR);
+ glDebugMessageCallbackKHR(NULL, NULL);
+ }
+
+ free(renderer);
}
-static struct wlr_renderer_impl wlr_renderer_impl = {
- .begin = wlr_gles2_begin,
- .end = wlr_gles2_end,
- .clear = wlr_gles2_clear,
- .scissor = wlr_gles2_scissor,
- .texture_create = wlr_gles2_texture_create,
- .render_texture_with_matrix = wlr_gles2_render_texture_with_matrix,
- .render_quad = wlr_gles2_render_quad,
- .render_ellipse = wlr_gles2_render_ellipse,
- .formats = wlr_gles2_formats,
- .buffer_is_drm = wlr_gles2_buffer_is_drm,
- .read_pixels = wlr_gles2_read_pixels,
- .format_supported = wlr_gles2_format_supported,
+static const struct wlr_renderer_impl renderer_impl = {
+ .destroy = gles2_destroy,
+ .begin = gles2_begin,
+ .end = gles2_end,
+ .clear = gles2_clear,
+ .scissor = gles2_scissor,
+ .texture_create = gles2_renderer_texture_create,
+ .render_texture_with_matrix = gles2_render_texture_with_matrix,
+ .render_quad = gles2_render_quad,
+ .render_ellipse = gles2_render_ellipse,
+ .formats = gles2_formats,
+ .buffer_is_drm = gles2_buffer_is_drm,
+ .read_pixels = gles2_read_pixels,
+ .format_supported = gles2_format_supported,
};
+void gles2_push_marker(const char *file, const char *func) {
+ if (!glPushDebugGroupKHR) {
+ return;
+ }
+
+ int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
+ char str[len];
+ snprintf(str, len, "%s:%s", file, func);
+ glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
+}
+
+void gles2_pop_marker(void) {
+ if (glPopDebugGroupKHR) {
+ glPopDebugGroupKHR();
+ }
+}
+
+static log_importance_t gles2_log_importance_to_wlr(GLenum type) {
+ switch (type) {
+ case GL_DEBUG_TYPE_ERROR_KHR: return L_ERROR;
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return L_DEBUG;
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return L_ERROR;
+ case GL_DEBUG_TYPE_PORTABILITY_KHR: return L_DEBUG;
+ case GL_DEBUG_TYPE_PERFORMANCE_KHR: return L_DEBUG;
+ case GL_DEBUG_TYPE_OTHER_KHR: return L_INFO;
+ case GL_DEBUG_TYPE_MARKER_KHR: return L_DEBUG;
+ case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return L_DEBUG;
+ case GL_DEBUG_TYPE_POP_GROUP_KHR: return L_DEBUG;
+ default: return L_INFO;
+ }
+}
+
+static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
+ GLsizei len, const GLchar *msg, const void *user) {
+ _wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
+}
+
+static GLuint compile_shader(GLuint type, const GLchar *src) {
+ GLES2_DEBUG_PUSH;
+
+ GLuint shader = glCreateShader(type);
+ glShaderSource(shader, 1, &src, NULL);
+ glCompileShader(shader);
+
+ GLint ok;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
+ if (ok == GL_FALSE) {
+ glDeleteShader(shader);
+ shader = 0;
+ }
+
+ GLES2_DEBUG_POP;
+ return shader;
+}
+
+static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
+ GLES2_DEBUG_PUSH;
+
+ GLuint vert = compile_shader(GL_VERTEX_SHADER, vert_src);
+ if (!vert) {
+ goto error;
+ }
+
+ GLuint frag = compile_shader(GL_FRAGMENT_SHADER, frag_src);
+ if (!frag) {
+ glDeleteShader(vert);
+ goto error;
+ }
+
+ GLuint prog = glCreateProgram();
+ glAttachShader(prog, vert);
+ glAttachShader(prog, frag);
+ glLinkProgram(prog);
+
+ glDetachShader(prog, vert);
+ glDetachShader(prog, frag);
+ glDeleteShader(vert);
+ glDeleteShader(frag);
+
+ GLint ok;
+ glGetProgramiv(prog, GL_LINK_STATUS, &ok);
+ if (ok == GL_FALSE) {
+ glDeleteProgram(prog);
+ goto error;
+ }
+
+ GLES2_DEBUG_POP;
+ return prog;
+
+error:
+ GLES2_DEBUG_POP;
+ return 0;
+}
+
+extern const GLchar quad_vertex_src[];
+extern const GLchar quad_fragment_src[];
+extern const GLchar ellipse_fragment_src[];
+extern const GLchar tex_vertex_src[];
+extern const GLchar tex_fragment_src_rgba[];
+extern const GLchar tex_fragment_src_rgbx[];
+extern const GLchar tex_fragment_src_external[];
+
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
- init_globals();
- struct wlr_gles2_renderer *renderer;
- if (!(renderer = calloc(1, sizeof(struct wlr_gles2_renderer)))) {
+ struct wlr_gles2_renderer *renderer =
+ calloc(1, sizeof(struct wlr_gles2_renderer));
+ if (renderer == NULL) {
return NULL;
}
- wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl);
+ wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
renderer->egl = wlr_backend_get_egl(backend);
+ wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
+
+ if (glDebugMessageCallbackKHR && glDebugMessageControlKHR) {
+ glEnable(GL_DEBUG_OUTPUT_KHR);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
+ glDebugMessageCallbackKHR(gles2_log, NULL);
+
+ // Silence unwanted message types
+ glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_POP_GROUP_KHR,
+ GL_DONT_CARE, 0, NULL, GL_FALSE);
+ glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_PUSH_GROUP_KHR,
+ GL_DONT_CARE, 0, NULL, GL_FALSE);
+ }
+
+ GLES2_DEBUG_PUSH;
+
+ renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src);
+ if (!renderer->shaders.quad) {
+ goto error;
+ }
+ renderer->shaders.ellipse =
+ link_program(quad_vertex_src, ellipse_fragment_src);
+ if (!renderer->shaders.ellipse) {
+ goto error;
+ }
+ renderer->shaders.tex_rgba =
+ link_program(tex_vertex_src, tex_fragment_src_rgba);
+ if (!renderer->shaders.tex_rgba) {
+ goto error;
+ }
+ renderer->shaders.tex_rgbx =
+ link_program(tex_vertex_src, tex_fragment_src_rgbx);
+ if (!renderer->shaders.tex_rgbx) {
+ goto error;
+ }
+ if (glEGLImageTargetTexture2DOES) {
+ renderer->shaders.tex_ext =
+ link_program(tex_vertex_src, tex_fragment_src_external);
+ if (!renderer->shaders.tex_ext) {
+ goto error;
+ }
+ }
+
+ GLES2_DEBUG_POP;
return &renderer->wlr_renderer;
+
+error:
+ glDeleteProgram(renderer->shaders.quad);
+ glDeleteProgram(renderer->shaders.ellipse);
+ glDeleteProgram(renderer->shaders.tex_rgba);
+ glDeleteProgram(renderer->shaders.tex_rgbx);
+ glDeleteProgram(renderer->shaders.tex_ext);
+
+ GLES2_DEBUG_POP;
+
+ if (glDebugMessageCallbackKHR) {
+ glDisable(GL_DEBUG_OUTPUT_KHR);
+ glDebugMessageCallbackKHR(NULL, NULL);
+ }
+
+ free(renderer);
+ return NULL;
}