diff options
author | Simon Ser <contact@emersion.fr> | 2020-01-13 15:26:48 +0100 |
---|---|---|
committer | Drew DeVault <sir@cmpwn.com> | 2020-01-13 07:52:30 -0700 |
commit | 6d3f3b930077d3c1b39106481fe21ee25b9a6a0e (patch) | |
tree | 057904353f5f680e7839dfd1db25dca5c1f26b0f /render/gles2/renderer.c | |
parent | 2b04857343732b6aa7b8c4512387560f7f936aa9 (diff) |
render/gles2: unbind textures after use
Keeping textures bound results in hard-to-debug situations where some GL
operations incorrectly affect the texture.
Diffstat (limited to 'render/gles2/renderer.c')
-rw-r--r-- | render/gles2/renderer.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index b5855d4e..65c2b801 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -163,6 +163,8 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer, draw_quad(); + glBindTexture(texture->target, 0); + POP_GLES2_DEBUG; return true; } |