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authoremersion <contact@emersion.fr>2018-06-17 14:49:18 +0100
committeremersion <contact@emersion.fr>2018-06-17 14:49:18 +0100
commit57548b557ae9e4f2b03c2d78996706f0990ab9d6 (patch)
tree85d7ae8d5d3f302d16914690f8e30e40e8ba0969 /render/gles2/renderer.c
parentbd0c1b794992bf94560bd429f4057c9d09989f06 (diff)
parentfb118ac9966bbb663ddb9964f54c879a0bb88fba (diff)
Merge branch 'master' into screencontent
Diffstat (limited to 'render/gles2/renderer.c')
-rw-r--r--render/gles2/renderer.c104
1 files changed, 63 insertions, 41 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 00a5c285..05426fa9 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -118,18 +118,22 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_texture *texture =
get_gles2_texture_in_context(wlr_texture);
- GLuint prog = 0;
+ struct wlr_gles2_tex_shader *shader = NULL;
GLenum target = 0;
+
switch (texture->type) {
case WLR_GLES2_TEXTURE_GLTEX:
case WLR_GLES2_TEXTURE_WL_DRM_GL:
- prog = texture->has_alpha ? renderer->shaders.tex_rgba :
- renderer->shaders.tex_rgbx;
+ if (texture->has_alpha) {
+ shader = &renderer->shaders.tex_rgba;
+ } else {
+ shader = &renderer->shaders.tex_rgbx;
+ }
target = GL_TEXTURE_2D;
break;
case WLR_GLES2_TEXTURE_WL_DRM_EXT:
case WLR_GLES2_TEXTURE_DMABUF:
- prog = renderer->shaders.tex_ext;
+ shader = &renderer->shaders.tex_ext;
target = GL_TEXTURE_EXTERNAL_OES;
break;
}
@@ -149,11 +153,12 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glUseProgram(prog);
+ glUseProgram(shader->program);
- glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
- glUniform1i(1, texture->inverted_y);
- glUniform1f(3, alpha);
+ glUniformMatrix3fv(shader->proj, 1, GL_FALSE, transposition);
+ glUniform1i(shader->invert_y, texture->inverted_y);
+ glUniform1i(shader->tex, 0);
+ glUniform1f(shader->alpha, alpha);
draw_quad();
@@ -173,9 +178,10 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
wlr_matrix_transpose(transposition, matrix);
PUSH_GLES2_DEBUG;
- glUseProgram(renderer->shaders.quad);
- glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
- glUniform4f(1, color[0], color[1], color[2], color[3]);
+ glUseProgram(renderer->shaders.quad.program);
+
+ glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition);
+ glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
draw_quad();
POP_GLES2_DEBUG;
}
@@ -191,9 +197,10 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
wlr_matrix_transpose(transposition, matrix);
PUSH_GLES2_DEBUG;
- glUseProgram(renderer->shaders.ellipse);
- glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
- glUniform4f(1, color[0], color[1], color[2], color[3]);
+ glUseProgram(renderer->shaders.ellipse.program);
+
+ glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition);
+ glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]);
draw_quad();
POP_GLES2_DEBUG;
}
@@ -242,12 +249,6 @@ static int gles2_get_dmabuf_modifiers(struct wlr_renderer *wlr_renderer,
return wlr_egl_get_dmabuf_modifiers(renderer->egl, format, modifiers);
}
-static bool gles2_check_import_dmabuf(struct wlr_renderer *wlr_renderer,
- struct wlr_dmabuf_attributes *attribs) {
- struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
- return wlr_egl_check_import_dmabuf(renderer->egl, attribs);
-}
-
static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
@@ -319,11 +320,11 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
PUSH_GLES2_DEBUG;
- glDeleteProgram(renderer->shaders.quad);
- glDeleteProgram(renderer->shaders.ellipse);
- glDeleteProgram(renderer->shaders.tex_rgba);
- glDeleteProgram(renderer->shaders.tex_rgbx);
- glDeleteProgram(renderer->shaders.tex_ext);
+ glDeleteProgram(renderer->shaders.quad.program);
+ glDeleteProgram(renderer->shaders.ellipse.program);
+ glDeleteProgram(renderer->shaders.tex_rgba.program);
+ glDeleteProgram(renderer->shaders.tex_rgbx.program);
+ glDeleteProgram(renderer->shaders.tex_ext.program);
POP_GLES2_DEBUG;
if (glDebugMessageCallbackKHR) {
@@ -348,7 +349,6 @@ static const struct wlr_renderer_impl renderer_impl = {
.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
.get_dmabuf_formats = gles2_get_dmabuf_formats,
.get_dmabuf_modifiers = gles2_get_dmabuf_modifiers,
- .check_import_dmabuf = gles2_check_import_dmabuf,
.read_pixels = gles2_read_pixels,
.format_supported = gles2_format_supported,
.texture_from_pixels = gles2_texture_from_pixels,
@@ -493,31 +493,53 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
PUSH_GLES2_DEBUG;
- renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src);
- if (!renderer->shaders.quad) {
+ GLuint prog;
+ renderer->shaders.quad.program = prog =
+ link_program(quad_vertex_src, quad_fragment_src);
+ if (!renderer->shaders.quad.program) {
goto error;
}
- renderer->shaders.ellipse =
+ renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
+
+ renderer->shaders.ellipse.program = prog =
link_program(quad_vertex_src, ellipse_fragment_src);
- if (!renderer->shaders.ellipse) {
+ if (!renderer->shaders.ellipse.program) {
goto error;
}
- renderer->shaders.tex_rgba =
+ renderer->shaders.ellipse.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.ellipse.color = glGetUniformLocation(prog, "color");
+
+ renderer->shaders.tex_rgba.program = prog =
link_program(tex_vertex_src, tex_fragment_src_rgba);
- if (!renderer->shaders.tex_rgba) {
+ if (!renderer->shaders.tex_rgba.program) {
goto error;
}
- renderer->shaders.tex_rgbx =
+ renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y");
+ renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
+ renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
+
+ renderer->shaders.tex_rgbx.program = prog =
link_program(tex_vertex_src, tex_fragment_src_rgbx);
- if (!renderer->shaders.tex_rgbx) {
+ if (!renderer->shaders.tex_rgbx.program) {
goto error;
}
+ renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y");
+ renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
+ renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
+
if (glEGLImageTargetTexture2DOES) {
- renderer->shaders.tex_ext =
+ renderer->shaders.tex_ext.program = prog =
link_program(tex_vertex_src, tex_fragment_src_external);
- if (!renderer->shaders.tex_ext) {
+ if (!renderer->shaders.tex_ext.program) {
goto error;
}
+ renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y");
+ renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
+ renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
}
POP_GLES2_DEBUG;
@@ -525,11 +547,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
return &renderer->wlr_renderer;
error:
- glDeleteProgram(renderer->shaders.quad);
- glDeleteProgram(renderer->shaders.ellipse);
- glDeleteProgram(renderer->shaders.tex_rgba);
- glDeleteProgram(renderer->shaders.tex_rgbx);
- glDeleteProgram(renderer->shaders.tex_ext);
+ glDeleteProgram(renderer->shaders.quad.program);
+ glDeleteProgram(renderer->shaders.ellipse.program);
+ glDeleteProgram(renderer->shaders.tex_rgba.program);
+ glDeleteProgram(renderer->shaders.tex_rgbx.program);
+ glDeleteProgram(renderer->shaders.tex_ext.program);
POP_GLES2_DEBUG;