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authorTony Crisci <tony@dubstepdish.com>2017-08-10 08:36:33 -0400
committerTony Crisci <tony@dubstepdish.com>2017-08-10 08:38:55 -0400
commit49e97857c7f3bc4b8563ce5118a9384024f0fc56 (patch)
tree4eef8eddd4d81b2cf720101a8e3be0f51ffffcb1 /render/gles2/renderer.c
parent14654ecb77aaac5dcf4fd11c9e06c4bf16af7a53 (diff)
enable gl blending
This makes transparency work correctly. fixes #56
Diffstat (limited to 'render/gles2/renderer.c')
-rw-r--r--render/gles2/renderer.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 7d0db8b3..703edd46 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -83,6 +83,11 @@ static void wlr_gles2_begin(struct wlr_renderer_state *state,
int32_t width = output->width;
int32_t height = output->height;
GL_CALL(glViewport(0, 0, width, height));
+
+ // enable transparency
+ GL_CALL(glEnable(GL_BLEND));
+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+
// Note: maybe we should save output projection and remove some of the need
// for users to sling matricies themselves
}