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authorGuido Günther <agx@sigxcpu.org>2018-03-07 15:41:12 +0100
committerGuido Günther <agx@sigxcpu.org>2018-03-11 19:02:05 +0100
commit2d0db169422b74e5ef7c07965c376273c7bb2961 (patch)
tree7d54fbec55991134320b8dd552c84d8c8e54cbe9 /render/gles2/renderer.c
parent6c7e1c867caf5c9a7c1046273f22b01cda30f034 (diff)
render: Flip textures in case of inverted_y
Diffstat (limited to 'render/gles2/renderer.c')
-rw-r--r--render/gles2/renderer.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index ad739cf8..ba03f599 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -179,7 +179,8 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
wlr_texture_bind(texture);
GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
- GL_CALL(glUniform1f(2, alpha));
+ GL_CALL(glUniform1i(1, texture->inverted_y));
+ GL_CALL(glUniform1f(3, alpha));
draw_quad();
return true;
}