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authoremersion <contact@emersion.fr>2018-06-23 14:02:43 +0100
committeremersion <contact@emersion.fr>2018-06-30 22:18:03 +0100
commit2b9cbaddf3d285ce439bd5da9f19995a0ddbac3a (patch)
tree19ef4f0d3f1acf4f863e311e561dad3de0520195 /render/gles2/renderer.c
parentbd8be19b792797925f5cca14049a5ab2d0f6d06c (diff)
screencopy: add support for frame flags
Diffstat (limited to 'render/gles2/renderer.c')
-rw-r--r--render/gles2/renderer.c28
1 files changed, 20 insertions, 8 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 05426fa9..0c57bfa1 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -250,9 +250,9 @@ static int gles2_get_dmabuf_modifiers(struct wlr_renderer *wlr_renderer,
}
static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
- enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
- uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
- uint32_t dst_y, void *data) {
+ enum wl_shm_format wl_fmt, uint32_t *flags, uint32_t stride,
+ uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y,
+ uint32_t dst_x, uint32_t dst_y, void *data) {
gles2_get_renderer_in_context(wlr_renderer);
const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
@@ -266,12 +266,24 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
// Make sure any pending drawing is finished before we try to read it
glFinish();
- // Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
- // the lines out row by row
unsigned char *p = data + dst_y * stride;
- for (size_t i = src_y; i < src_y + height; ++i) {
- glReadPixels(src_x, src_y + height - i - 1, width, 1, fmt->gl_format,
- fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
+ uint32_t pack_stride = width * fmt->bpp / 8;
+ if (pack_stride == stride && dst_x == 0 && flags != NULL) {
+ // Under these particular conditions, we can read the pixels with only
+ // one glReadPixels call
+ glReadPixels(src_x, src_y, width, height, fmt->gl_format,
+ fmt->gl_type, p);
+ *flags = WLR_RENDERER_READ_PIXELS_Y_INVERT;
+ } else {
+ // Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
+ // the lines out row by row
+ for (size_t i = src_y; i < src_y + height; ++i) {
+ glReadPixels(src_x, src_y + height - i - 1, width, 1, fmt->gl_format,
+ fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
+ }
+ if (flags != NULL) {
+ *flags = 0;
+ }
}
POP_GLES2_DEBUG;