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authorAlexander Orzechowski <alex@ozal.ski>2023-11-29 14:49:08 -0500
committerAlexander Orzechowski <alex@ozal.ski>2023-12-03 05:29:05 +0000
commitfe8916fef0bd5d0846dfadd5f8c49ac57beedc9a (patch)
treea893230b524ccd77f7628f28bd872a2cf4564f4d /render/gles2/pixel_format.c
parent0619c99dc7eec66f4acda2720ec98a44abab6a38 (diff)
wlr_scene: Don't damage whole damage ring when exiting direct scanout
Direct scanout damage will just accumulate on the damage ring while in direct scanout and properly damage when we exit anyway. On the flip side since we now manage backend damage submission ourselves, this won't break that either.
Diffstat (limited to 'render/gles2/pixel_format.c')
0 files changed, 0 insertions, 0 deletions