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authorSimon Ser <contact@emersion.fr>2021-10-27 15:42:08 +0200
committerIsaac Freund <mail@isaacfreund.com>2021-10-27 16:18:10 +0200
commita80f2b281640b6fcf092d29e41ea7747b6c66328 (patch)
tree8395d1ba67fcbbb3006877456c020cdf09939a28 /render/gles2/pixel_format.c
parenta92293a15a9ace8abca2a3e3f785ab816f62be42 (diff)
scene: inline subsurface_tree_destroy
This is only called from one function. To destroy the wlr_scene_subsurface_tree from elsewhere, callers can destroy the scene-graph node returned by wlr_scene_subsurface_tree_create instead (just like a compositor would do). subsurface_tree_handle_surface_destroy does exactly this. Inlining avoids calling subsurface_tree_destroy by mistake.
Diffstat (limited to 'render/gles2/pixel_format.c')
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