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author | Simon Ser <contact@emersion.fr> | 2022-10-27 15:58:34 +0200 |
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committer | Simon Ser <contact@emersion.fr> | 2022-10-28 13:49:03 +0200 |
commit | d69018c195d1bb8e6919e73a1709d03a9ae98f38 (patch) | |
tree | 186c3b263ec5804adb97906d11b60e92646cdfbb /render/gles2/meson.build | |
parent | a75f9be2e8c63608ab64b9b93a10fdc25600501b (diff) |
render/gles2: move color uniform from quad.vert to quad.frag
We have no use for a v_color varying. We can use the uniform
directly from the fragment shader without getting the vertex shader
involved.
Diffstat (limited to 'render/gles2/meson.build')
0 files changed, 0 insertions, 0 deletions