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authorSimon Ser <contact@emersion.fr>2019-11-10 14:31:33 +0100
committerScott Anderson <scott@anderso.nz>2019-12-20 01:03:34 +0000
commit515679e4fed1c7c762a8c269fca09cbb195a4323 (patch)
tree04e4011d75869e07839c2783efaaf52655cb1dbd /render/glapi.txt
parent774548696c0a5f3164a3ce5a85d893da6c3b18be (diff)
Refactor EGL/GL API loading
Remove glapi.sh code generation, replace it with hand-written loading code that checks extension strings before calling eglGetProcAddress. The GLES2 renderer still uses global state because of: - {PUSH,POP}_GLES2_DEBUG macros - wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
Diffstat (limited to 'render/glapi.txt')
-rw-r--r--render/glapi.txt19
1 files changed, 0 insertions, 19 deletions
diff --git a/render/glapi.txt b/render/glapi.txt
deleted file mode 100644
index b1166f27..00000000
--- a/render/glapi.txt
+++ /dev/null
@@ -1,19 +0,0 @@
-eglGetPlatformDisplayEXT
-eglCreatePlatformWindowSurfaceEXT
--eglCreateImageKHR
--eglDestroyImageKHR
--eglQueryWaylandBufferWL
--eglBindWaylandDisplayWL
--eglUnbindWaylandDisplayWL
--glEGLImageTargetTexture2DOES
--eglSwapBuffersWithDamageEXT
--eglSwapBuffersWithDamageKHR
--eglQueryDmaBufFormatsEXT
--eglQueryDmaBufModifiersEXT
--eglExportDMABUFImageQueryMESA
--eglExportDMABUFImageMESA
--eglDebugMessageControlKHR
--glDebugMessageCallbackKHR
--glDebugMessageControlKHR
--glPopDebugGroupKHR
--glPushDebugGroupKHR