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authorSimon Ser <contact@emersion.fr>2022-10-26 12:03:50 +0200
committerSimon Ser <contact@emersion.fr>2022-10-28 11:46:06 +0000
commita75f9be2e8c63608ab64b9b93a10fdc25600501b (patch)
tree5b90c9dd728862a51f713076188c4fbc25478b77 /render/drm_format_set.c
parentbc416ed7524381dd768a829e1a19a40d114a6123 (diff)
render/gles2: move shaders to individual files
Instead of having a C file with strings for each shader, move each shader into its own file. Use a small POSIX shell script to convert the files into C strings (can't wait for C23 #embed...). The benefits from this are: - Improved readability and syntax highlighting. - Line numbers in shader compiler errors are easier to make sense of. - Consistency with the Vulkan renderer. - Shaders will become more complicated as we add color management features.
Diffstat (limited to 'render/drm_format_set.c')
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