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author | Simon Ser <contact@emersion.fr> | 2022-11-04 17:51:33 +0100 |
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committer | Simon Ser <contact@emersion.fr> | 2022-11-11 19:18:04 +0000 |
commit | d112c2d9225031591ff94e89784e2fe6acebaeb2 (patch) | |
tree | b71530289db48c14a003408602e140bd3a9defbf /render/allocator/meson.build | |
parent | f4f3c15c1e801760876da1fe292f24bd9f47b8ad (diff) |
render/vulkan: wait for device to become idle in vulkan_destroy()
It's not safe to destroy any resources which might still be in-use
by the GPU. Wait for any asynchronous tasks to complete before
destroying everything.
Diffstat (limited to 'render/allocator/meson.build')
0 files changed, 0 insertions, 0 deletions