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author | Simon Ser <contact@emersion.fr> | 2022-10-27 16:05:50 +0200 |
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committer | Simon Ser <contact@emersion.fr> | 2022-10-28 13:49:03 +0200 |
commit | 4d04144b9254335c74f54c6e282904ec0c54c9dd (patch) | |
tree | 863bac9e96562cbe55fd1f879f2b20a5217ee512 /protocol/wlr-data-control-unstable-v1.xml | |
parent | d69018c195d1bb8e6919e73a1709d03a9ae98f38 (diff) |
render/gles2: de-duplicate vertex shaders
The vertex shaders for quads and textures are identical.
Diffstat (limited to 'protocol/wlr-data-control-unstable-v1.xml')
0 files changed, 0 insertions, 0 deletions