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authoremersion <contact@emersion.fr>2018-03-21 11:34:08 +0100
committeremersion <contact@emersion.fr>2018-03-21 11:34:08 +0100
commit60bfe0a6aad6bc415f84a52326c9a0851fc647c0 (patch)
tree15e451953acde8e6e6ec1e71e44d527a82ad28b5 /protocol/screenshooter.xml
parent8207f0f081d6b0e1c493366614be836c392c34fd (diff)
backend/drm: remove remaining raw GL call
This makes the hardware cursor code a less efficient. Can be fixed with a GLES3 renderer.
Diffstat (limited to 'protocol/screenshooter.xml')
0 files changed, 0 insertions, 0 deletions